Raw Files
Posted: Mon Dec 31, 2018 6:38 pm
Greetings & Salutations!
I'm new to Kitely, and although I've been floating around OSGrid & SL off and on (more off than on) for more than a decade, I find there is no end to learning curves in the VR world. So, I come with questions.
My experience with raw files harkens back to a decade ago in Second Life, where I had as many as 10 sims, some grouped into estates but still individual 256x256 sims. If I remember correctly, at that time when I made raw files they were 256x256 (257x257?) 8 bit (16 bit?) height maps that I uploaded to a 256x256 sim. No issues.
Now I have a 2x2 and I'm assuming the height map will need to be 512x512, but when I upload I am getting an IO error and a reference to storage (I wish I'd written the error down verbatim, but I didn't). I feel confident this is an ID10T error, that is to say - mine.
So, the obvious questions are:
1. Am I correct in my assumption that a single 512x512 height map is proper for a 2x2 world? If not, then what is proper for my situation?
2. Does anyone know if it's 8bits or 16? I honestly can't remember and am not sure if that would be changed for a different system and grid anyway.
3. Can anyone point me to a tutorial on raw file uploading? I obviously need a refresher course.
I ran a search for "raw file" and "Raw Files" and "terrain Files" and they all said that the words I had chosen were too common so I didn't get any returns. If these questions have been flogged to death please do pardon me and direct me to those threads. Thanks again!
I'm new to Kitely, and although I've been floating around OSGrid & SL off and on (more off than on) for more than a decade, I find there is no end to learning curves in the VR world. So, I come with questions.
My experience with raw files harkens back to a decade ago in Second Life, where I had as many as 10 sims, some grouped into estates but still individual 256x256 sims. If I remember correctly, at that time when I made raw files they were 256x256 (257x257?) 8 bit (16 bit?) height maps that I uploaded to a 256x256 sim. No issues.
Now I have a 2x2 and I'm assuming the height map will need to be 512x512, but when I upload I am getting an IO error and a reference to storage (I wish I'd written the error down verbatim, but I didn't). I feel confident this is an ID10T error, that is to say - mine.
So, the obvious questions are:
1. Am I correct in my assumption that a single 512x512 height map is proper for a 2x2 world? If not, then what is proper for my situation?
2. Does anyone know if it's 8bits or 16? I honestly can't remember and am not sure if that would be changed for a different system and grid anyway.
3. Can anyone point me to a tutorial on raw file uploading? I obviously need a refresher course.
I ran a search for "raw file" and "Raw Files" and "terrain Files" and they all said that the words I had chosen were too common so I didn't get any returns. If these questions have been flogged to death please do pardon me and direct me to those threads. Thanks again!