Thank you Ilan!
If anyone needs it the following script works for me
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//REGION WATER HEIGHT UTILITY
//Rough but gets the job done, suggest deleting object after water height is set
//Always works as a HUD in case you need to keep it with you as you jet around your region
// When script says "Ready for commands"
// Type in Local Chat /waterheight xxx
// (where xxx = your desired waterheight)
// Standard disclaimer: if it breaks not my fault, if you're concerned about this script breaking something Don't Use It. Etc Etc.
// WARNING: DO NOT SET FOR NEGATIVE VALUE!!!
// WARNING: DO NOT SET FOR NEGATIVE VALUE!!!
// WARNING: DO NOT SET FOR NEGATIVE VALUE!!!
// from
http://opensimulator.org/wiki/OsSetRegionWaterHeight
float g_WaterHeight; // <---- Storage Var
integer g_ListenChan = 0;
list g_ltmp; // <--------Temporary buffer
default
{
state_entry()
{
llListen(g_ListenChan, "", llGetOwner(), ""); //Prepare listener
llSay(0, "Ready for commands");
}
listen(integer channel, string name, key id, string message)
{
g_ltmp = llParseString2List(message, [" "], []); // Split the message into chunks
if(llList2String(g_ltmp, 0) == "/waterheight") // Self explanatory
{
osSetRegionWaterHeight(llList2Float(g_ltmp, 1)); // Set the region water height to the specified value
llSay(0, "Setting region water height to "+llList2String(g_ltmp, 1)+"m (In case anyone was wondering)");
g_ltmp = []; // Flush buffers
}
}
}