I am scripting my objects and found the pathfinding doesn't seem to be available? Is it available in OpenSim?
If not, does anyone have any scripts for moving objects around your region? i have a little robot I want to travel around, waypoints are fine and so is wandering.
Thanks
Is pathfinding enabled on OpenSim?
- Lunk Portal
- Posts: 133
- Joined: Wed Jan 26, 2022 10:03 am
- Location: Northern Michigan
- Has thanked: 92 times
- Been thanked: 141 times
- Contact:
Is pathfinding enabled on OpenSim?
- These users thanked the author Lunk Portal for the post:
- Ilan Tochner
B. A. Shields (Lunk Portal)
TatooineRP Region
TatooineRP Website
Kitely Market - Lunk's Loot
My Novels and other Projects
https://linktr.ee/bashields
TatooineRP Region
TatooineRP Website
Kitely Market - Lunk's Loot
My Novels and other Projects
https://linktr.ee/bashields
-
- Posts: 1314
- Joined: Sun Dec 23, 2012 2:26 pm
- Has thanked: 1134 times
- Been thanked: 1142 times
Re: Is pathfinding enabled on OpenSim?
Not that I'm aware. Although I haven't used any recently, there are several NPC toolkits that perhaps do some of what you want. llSetKeyframedMotion can also be used to move objects, including animesh, around as in SL.
viewtopic.php?f=26&t=3711
viewtopic.php?f=24&t=5437
https://www.outworldz.com/Opensim/posts/NPC/
viewtopic.php?f=26&t=3711
viewtopic.php?f=24&t=5437
https://www.outworldz.com/Opensim/posts/NPC/
- These users thanked the author Graham Mills for the post (total 2):
- Lunk Portal • Ilan Tochner