This is perhaps a query for Oren.
Is there a limit to how many active animesh figures a world can support before performance is degraded?
Currently we have several regions where animesh features heavily and we've noticed one or two anomalies which clear up on a region restart, which is what has prompted the query.
Worlds capacity for animesh
- Christine Nyn
- Posts: 84
- Joined: Sat Mar 07, 2020 10:20 pm
- Has thanked: 273 times
- Been thanked: 153 times
- Ilan Tochner
- Posts: 6726
- Joined: Sun Dec 23, 2012 8:44 am
- Has thanked: 5243 times
- Been thanked: 4674 times
- Contact:
Re: Worlds capacity for animesh
Hi Christine,
It's hard to answer that question as server load is affected by many different processes that depend on what is rezzed in your world, whether it's phantom, non-phantom, or physical and the type and number of active scripts your world uses. See: https://kitely.atlassian.net/wiki/space ... erformance
You can see a comparison of using NPCs vs animesh on Kitely, here: viewtopic.php?f=24&t=5437
It's hard to answer that question as server load is affected by many different processes that depend on what is rezzed in your world, whether it's phantom, non-phantom, or physical and the type and number of active scripts your world uses. See: https://kitely.atlassian.net/wiki/space ... erformance
You can see a comparison of using NPCs vs animesh on Kitely, here: viewtopic.php?f=24&t=5437
- These users thanked the author Ilan Tochner for the post:
- Christine Nyn