Re: Connecting regions
Posted: Wed Nov 06, 2013 8:21 pm
When in a bigger world with a 500m draw distance your viewer renders a lot more information than it does when there is only a single region worth of data to render. Even if the amount of objects is the same, they are more crammed in the single-region world thus more likely to hide parts of each other and reduce the amount of objects that actually need to be displayed.
If you go to the edge of your world and look out toward the see the FPS you get should be the same in both single-region worlds and multi/mega-region worlds.
If you go to the edge of your world and look out toward the see the FPS you get should be the same in both single-region worlds and multi/mega-region worlds.