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Re: Connecting regions

Posted: Wed Nov 06, 2013 8:21 pm
by Ilan Tochner
When in a bigger world with a 500m draw distance your viewer renders a lot more information than it does when there is only a single region worth of data to render. Even if the amount of objects is the same, they are more crammed in the single-region world thus more likely to hide parts of each other and reduce the amount of objects that actually need to be displayed.

If you go to the edge of your world and look out toward the see the FPS you get should be the same in both single-region worlds and multi/mega-region worlds.

Re: Connecting regions

Posted: Wed Jan 08, 2020 6:37 pm
by Mathilda Stark
Is it possible to connect 2 world from 2 different accounts seamless together, let's say two 2x2 standard worlds?

Re: Connecting regions

Posted: Wed Jan 08, 2020 8:04 pm
by Ilan Tochner
Hi Mathilda,

You can't place two different worlds side by side but you can export the worlds, merge them outside Kitely into a single bigger VarRegion, save that single VarRegion into a single OAR file and upload that OAR file into a Kitely world that is big enough to hold that land area.

Note that Kitely worlds can be 4x4 regions in size at most so, in your example, you can merge up to four 2x2 region-sized worlds into a single 4x4 region sized world (assuming they don't contain too many object to fit the Advanced World type's object limit).