I have read the discussions and I am still missing some details for this process.
I know it is necessary to delete my current world and world page and create it again, if I am gonna increase the world size.
I am using URL for my world page and the inworld LM, so after the change I need everything in same condition.
I assume the FB likes, +1 and other social stuffs are related to URL, so if I create world with the same name, it is not gone. Somebody with this experience can confirm this idea?
The one of regions inworld will have the same name as new created world?
The world page cannot be copy in HTML/formatted text, I need to format it again? I understand there is no HTML editor and why is not here:) I am able to open developer tools and use the HTML to make a copy. I am just asking, if I am not missing something...
If I switch the megaregion off, is it possible to use direct teleports and people can freely teleport to any point in every region they want to? I would like to avoid of telehubs and spawn points using.
Changing the size of world
- Ilan Tochner
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Re: Changing the size of world
Hi Zuza,
The thing that identifies a world page in social media is not the name you give the world but rather a unique numerical identifier. You can see that identifier if you select the link that is included in social media likes. This unique identifier is what enables you to rename a world and retain its Likes, +1s, etc.
If you delete a world then all the Likes, +1s, etc. will be lost as the new world you create will have a different unique numerical identifier even if you give that world the same name as the one you used for the world you deleted.
That said, the world page URL that contains your name and the name of the world will point to the new world.
The regions inworld will have names depending on your world name but their unique identifiers (RegionUUID) will be different from the ones in your old world, you may need to update your landmarks.
You can copy the text with formating into Word but copying it back into a world page will cause the formating to be lost.
I highly suggest keeping Advanced Megaregions mode enabled. You can create a telehub while in Advanced Megaregion mode and delete it to let our system know which "region" you wish people to teleport to then set a landing point in that "region" without using spawn points.
The thing that identifies a world page in social media is not the name you give the world but rather a unique numerical identifier. You can see that identifier if you select the link that is included in social media likes. This unique identifier is what enables you to rename a world and retain its Likes, +1s, etc.
If you delete a world then all the Likes, +1s, etc. will be lost as the new world you create will have a different unique numerical identifier even if you give that world the same name as the one you used for the world you deleted.
That said, the world page URL that contains your name and the name of the world will point to the new world.
The regions inworld will have names depending on your world name but their unique identifiers (RegionUUID) will be different from the ones in your old world, you may need to update your landmarks.
You can copy the text with formating into Word but copying it back into a world page will cause the formating to be lost.
I highly suggest keeping Advanced Megaregions mode enabled. You can create a telehub while in Advanced Megaregion mode and delete it to let our system know which "region" you wish people to teleport to then set a landing point in that "region" without using spawn points.
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- Rikku Cosplay • Zuza Ritt
- Deuce Halsey
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Re: Changing the size of world
I can confirm that your landmarks are broken when you delete your world and recreate it as a different size. When I expanded from 1 region to 4 regions for my main commercial world, every single landmark I had was broken. This can be a real hassle if you place landmarks to your store in the packaged products that you sell. So I would recommend that merchants who use landmarks this way decide on a world size they can live with early on in the process - it can save you a lot of busy work later on.Ilan Tochner wrote: The regions inworld will have names depending on your world name but their unique identifiers (RegionUUID) will be different from the ones in your old world, you may need to update your landmarks.
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- Zuza Ritt
- Zuza Ritt
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