why do i crash all the time

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bonny john
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Re: why do i crash all the time

Post by bonny john »

oki log in to day stopt all scrips took Physics off and still frez
its only in the city part eny wear elss on the sim is ok just at landing pont
bonny john
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Re: why do i crash all the time

Post by bonny john »

no its all turnd off when i log in enywear on sim i freez
bonny john
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Re: why do i crash all the time

Post by bonny john »

ok i have now got all scrips back up and running
turnd physics back on and made shure all the models in the shop are phantom and so far things look like thear ok but still not shure what happend in gotham
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Oren Hurvitz
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Re: why do i crash all the time

Post by Oren Hurvitz »

I checked the logs for this world, and the crashes occur because of a problem with the ODE physics engine. However, there have been 0 crashes in the past day. You said that you have changed all the objects to phantom, so that may explain it: the physics engine ignores phantom objects. It seems that some object in the world is causing ODE problems.

We're not able to fix bugs in ODE, but there are other ways to get around this problem:

1. Start making objects non-phantom again, until the crashes resume. Then you'll know which object is the problem and you'll be able to change it to make ODE stop crashing (e.g., simplify it; or make only that object phantom).
2. Switch to the BulletSim physics engine. We have some concerns about its performance, but it's completely different code from ODE so whatever problem ODE has, BulletSim is unlikely to have the same problem.


For the record, this is the stack trace when ODE crashes:

Code: Select all

        mono() [0x4b70f8]
        mono() [0x50e7fb]
        mono() [0x4240b2]
        /lib64/libpthread.so.0(+0xf5b0) [0x7f26286f45b0]
        /media/ephemeral0/node/opensim0/lib64/libode-x86_64.so(dGeomTriMeshGetTriangle+0xd3) [0x7f25d39831b3]
        [0x416b9f16]
Oren
bonny john
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Re: why do i crash all the time

Post by bonny john »

yes i thingk it was the mesh items in my shop i will try the uther BulletSim
thank you again to all that helpt me with this
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