64m prim limit?
- Serendipity Seraph
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64m prim limit?
Does Kitely impose this or is it my viewer, Firestorm, that does so? One thing I have loved about opensim from the beginning is being able to have a 256 m or ever 512m sphere to put a scene inside of (especially space scenes) without having to resort to some megaprim hack collection. So how do I get that?
- Ilan Tochner
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Re: 64m prim limit?
Hi Serendipity,
Kitely doesn't impose a 64m prim limit but some viewers do. Specifically, the current newest version of Firestorm for OpenSim has regressed to enforcing this limit. The viewer's developers are aware of this and have already fixed it for the next viewer release. See: http://jira.phoenixviewer.com/browse/FIRE-8417
For the time being, I suggest you install an older version of Firestorm which doesn't suffer from this limitation.
Kitely doesn't impose a 64m prim limit but some viewers do. Specifically, the current newest version of Firestorm for OpenSim has regressed to enforcing this limit. The viewer's developers are aware of this and have already fixed it for the next viewer release. See: http://jira.phoenixviewer.com/browse/FIRE-8417
For the time being, I suggest you install an older version of Firestorm which doesn't suffer from this limitation.
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- Ozwell Wayfarer
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Re: 64m prim limit?
You can all so script a prim to go beyond the viewers limits
default
{
state_entry()
{
llSetScale( <0.001, 1.0, 256.0> );
}
}
default
{
state_entry()
{
llSetScale( <0.001, 1.0, 256.0> );
}
}
- These users thanked the author Phaedra Electra for the post:
- Ozwell Wayfarer