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Kokua for OpenSim released

Posted: Tue Sep 27, 2016 12:36 pm
by Gavin Hird
The first release of the OpenSim version of Kokua is available with the following features:
  • The Visual Outfit Browser will let you create, pick and manage outfits from a gallery
  • Media content is handled with the VLC plugin on Windows, while the macOS version still uses QuickTime
  • Media content on Linux remains with Gstreamer, but can be switched to VLC by editing skins/mime_types_linux.xml
  • You can upload and play back sounds of up to 60 seconds
  • The macOS version now use a gamma of 2.2 which improves tonal range of the scene.
  • You can test and adjust voice microphone and volume without an active session
  • Almost complete localization of the viewer to German
  • Added functionality in support of the OpenSim Export function
  • Absolutely no support for Jellydolls!
  • Marine Kelly RLV version 2.09.20.01
  • Large number of bug fixes, stability improvements and tweaks.
For the full announcement see the Kokua Blog announcement, including the full release notes, change log and download links.

It is still possible to log on to SecondLife with this version of the viewer, but when Linden lab shuts off UDP inventory support shortly, this ability will stop working.

Re: Kokua for OpenSim released

Posted: Wed Sep 28, 2016 6:49 pm
by Serene Jewell
Great! Will be trying this out this weekend.

Re: Kokua for OpenSim released

Posted: Mon Oct 03, 2016 8:13 pm
by Graham Mills
Many thanks, very nice -- now runs on my dual GPU laptop again. Could we have syntax colouring for OSSL functions, please? Also, does the Twitter Share function work on OpenSim?

Re: Kokua for OpenSim released

Posted: Thu Oct 06, 2016 5:56 pm
by Gavin Hird
Graham Mills wrote:Many thanks, very nice -- now runs on my dual GPU laptop again. Could we have syntax colouring for OSSL functions, please? Also, does the Twitter Share function work on OpenSim?
They are both on the todo list. Glad you liked it.