Machinima

Ask questions about using viewers to enter worlds, and problems with viewers
Post Reply
Graham Mills
Posts: 1314
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 1134 times
Been thanked: 1141 times

Machinima

Post by Graham Mills »

As a novice machinima maker with a (nowadays) relatively low spec laptop I was concerned that Firestorm gave a somewhat choppy rendering at the highest graphics settings. I was pleased to find that SceneGate by contrast was much smoother. I used the Windows 10 Xbox Game Bar for the following capture of the Old Dock build with the avatar sitting on a giant roundabout mid-dock. The build is pretty scrappy but the video I thought showed promise. https://vimeo.com/690643439

Hope this observation is of use to someone. I'm continuing to explore scripts for use of the avatar camera and will post here as and when I find anything of possible interest.
These users thanked the author Graham Mills for the post (total 3):
Ilan TochnerKimm StarrShandon Loring
User avatar
Shandon Loring
Posts: 1341
Joined: Sat Oct 26, 2013 3:25 am
Has thanked: 961 times
Been thanked: 1581 times
Contact:

Re: Machinima

Post by Shandon Loring »

Very nice!

Count me in the 'me too' group for interest in Camera Scripts..
(see viewtopic.php?f=9&t=6392)
Graham Mills
Posts: 1314
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 1134 times
Been thanked: 1141 times

Re: Machinima

Post by Graham Mills »

A somewhat more didactic video of the Old Dock based on an interplay between maps, images and OpenSim. Needs work and presently low-res only.

https://vimeo.com/745055006
These users thanked the author Graham Mills for the post (total 2):
Shandon LoringStory Link
Post Reply