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Things blinking in and out of existence.

Posted: Tue Apr 09, 2024 1:00 am
by Fayre Scribe
I normally use Singularity because I like it best for building and I like its lighting better than FS. It's worked fine for me until recently. Recently, as I'm working in my western town, when I turn one way or another, things disappear. A building might disappear one time, then things inside the store disappear. I turn back and they reappear. I turn another way and other things disappear, then reappear when I turn again.

Any idea what's causing this?
Thanks.

Re: Things blinking in and out of existence.

Posted: Tue Apr 09, 2024 2:08 am
by Ilan Tochner
Hi Fayre,

It's likely due to your display settings, specifically in relation to LODs. Your build is too complex for your viewer to display it all at once using your current settings so some things are reduced to LODs that aren't displayed at your distance from them.

Re: Things blinking in and out of existence.

Posted: Tue Apr 09, 2024 2:54 am
by Shandon Loring
i have that issue in RL Fayre..
maybe your Draw Distance is set low also?

Re: Things blinking in and out of existence.

Posted: Tue Apr 09, 2024 12:17 pm
by Fayre Scribe
It's not draw distance. The things disappearing and returning aren't in the distance, they're right next to me. Will check my LOD setting. I usually keep it at 4. The stores have boots and hats displayed in them that are primmy. Is it possible that a lot of prims in a small concentrated area could do this?

Re: Things blinking in and out of existence.

Posted: Tue Apr 09, 2024 6:21 pm
by Ilan Tochner
Please try both lowering and increasing your graphics settings to see how this affects this issue.

Re: Things blinking in and out of existence.

Posted: Wed Apr 10, 2024 7:39 pm
by Fayre Scribe
Ilan Tochner wrote:
Tue Apr 09, 2024 6:21 pm
Please try both lowering and increasing your graphics settings to see how this affects this issue.
I separated the 2 stores with high prim stuff in them. I also made the store buildings bigger. So far nothing is disappearing. So I think it may be what I suspected... too many prims concentrated in a small area. Will see what happens. :)