EEEP what?
I thought, from what you said on Sunday, that boxed items in inventory were bad, items stored in notecard, also bad. Is that still true? I just spent quite a bit of time yesterday getting them out of inventory into my stash sim. Much of what I'm stashing are textures and system avatar layers - skins, shapes, etc. - things that can't be rezzed out except on an avatar, so they have to be either in inventory, or boxed.
What is the best way to store these items? I have tens of thousands of them. I don't want to duplicate instances inworld with different uuid's, or I could just keep them on a hard drive and import them when needed. Most of them end up in the hands of a dozen or so actors in the troupe, at the Marketplace, or textures on a set somewhere.
Ada
Ilan Tochner wrote:You're right graham. I responded quickly and incorrectly.
When you grab multiple items together they are stored as one big XML and that needs to be stored in the world's database and/or your inventory. That operation is slow.
When you place an item from your inventory into a box without rezzing it, all that the box actually stores is the item's identifier in our asset system and that operation doesn't consume a lot of resources until you actually try to export the world. At that point, exporting a world which contains a box with many items inside it can result in a VERY big OAR file which will consume a lot of server resources to create as each item and asset will actually need to be stored in the OAR file.