Kitely Avatar Kit
- Pixellada Com
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Kitely Avatar Kit
I wonder if there is any Kitely Avatar Kit available that is adjusted to Kitely or there is no need for separate one. Also if Avastar is compatible with Kitely?
Harbour City - come, see, stay.
- Dot Matrix
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- Pixellada Com
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Re: Kitely Avatar Kit
Nobody has tried it so far? I ask because I wonder if it works in limited way like for OpenSim or there is more improvement in Kitely that dimish the difference.
I have searched at forum but I couldn't find any link related to some .blend avatar file that is supported by Kitely. Is skeleton the same as in SL?
I have searched at forum but I couldn't find any link related to some .blend avatar file that is supported by Kitely. Is skeleton the same as in SL?
Harbour City - come, see, stay.
- Selby Evans
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Re: Kitely Avatar Kit
Kitely is running Opensim: OpenSim 0.8.0.2 Post_Fixes. There is no need for a special kit for Kitely. Anything that works on any opensim grid running 8.0.2 should work in KItely.
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- Ilan Tochner • Ada Radius
- Pixellada Com
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Re: Kitely Avatar Kit
Thank you Selby.
Can anyone share a link to avatar source files that are appropriate here please? It seems I have not much luck and uncle Google doesn't help me much.
Can anyone share a link to avatar source files that are appropriate here please? It seems I have not much luck and uncle Google doesn't help me much.
Harbour City - come, see, stay.
- Ada Radius
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Re: Kitely Avatar Kit
What Selby said ![Smile :)](./images/smilies/icon_e_smile.gif)
I've been making avatars and rigged avatar attachments using Avastar for a little less than two years in Kitely (for New Media Arts projects). Very handy for deforming skeletons for character or creature avs. It's the same as other OpenSim. Better actually, no sim or viewer crashes even with big uploads - just be sure to keep your inventory as slim as possible. Anything you can use Blender for in OS, you can use the Avastar plugin.
Ada
![Smile :)](./images/smilies/icon_e_smile.gif)
I've been making avatars and rigged avatar attachments using Avastar for a little less than two years in Kitely (for New Media Arts projects). Very handy for deforming skeletons for character or creature avs. It's the same as other OpenSim. Better actually, no sim or viewer crashes even with big uploads - just be sure to keep your inventory as slim as possible. Anything you can use Blender for in OS, you can use the Avastar plugin.
Ada
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- Pixellada Com • Robert Stanley
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Re: Kitely Avatar Kit
hi i have avastar too, but cant seem to get it all done right cuzz the skin weight painting is really challenging for me.. in box me if yous be willing to skin one for me send me the dae file and i pay you for it?? or maybe im missing something.. i cant seem to find any mesh avatars in the mpAda Radius wrote:What Selby said
I've been making avatars and rigged avatar attachments using Avastar for a little less than two years in Kitely (for New Media Arts projects). Very handy for deforming skeletons for character or creature avs. It's the same as other OpenSim. Better actually, no sim or viewer crashes even with big uploads - just be sure to keep your inventory as slim as possible. Anything you can use Blender for in OS, you can use the Avastar plugin.
Ada
![Sad :(](./images/smilies/icon_e_sad.gif)
- Lokiah GurramRavaniah
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Re: Kitely Avatar Kit
How do I create Avatars in my world and make them sit on chairs?
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- Dot Matrix
- Dot Matrix
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Re: Kitely Avatar Kit
Hello Lokiah. Welcome!
What you need is the OpenSim NPC kit. It's available from Outworldz here:
http://www.outworldz.com/opensim/posts/npc/
This helps you make "non-player characters" (avatars), and script them to sit on chairs, or move around, or ...
![Smile :)](./images/smilies/icon_e_smile.gif)
What you need is the OpenSim NPC kit. It's available from Outworldz here:
http://www.outworldz.com/opensim/posts/npc/
This helps you make "non-player characters" (avatars), and script them to sit on chairs, or move around, or ...