Single region Universal Campus

Using virtual worlds for education
Post Reply
Graham Mills
Posts: 1004
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 614 times
Been thanked: 764 times

Single region Universal Campus

Post by Graham Mills » Mon Mar 28, 2016 11:11 pm

This is very much a work-in-progress but may be of interest to educators. This four-region iconic build by Nebadon Izumi (licensed CC-BY-SA) is one of the default options for Kitely. I have abstracted a slightly condensed version of the main hall and added the lab building, all within the confines of a single region. The land has been flattened for the moment and other buildings and system plants have been removed. The size of the OAR is currently 60% of the original. I'm continuing to work on the build and will post an OAR when the basics have been completed. I'm sure others have done something similar but am not aware of it being available for download.

Anyway, I'll leave the world open for the next day or so for anyone interested.

https://www.kitely.com/virtual-world/Gr ... sal-Campus
grid.kitely.com:8002:Single region Universal Campus
These users thanked the author Graham Mills for the post:
Shandon Loring
User avatar
Shandon Loring
Posts: 882
Joined: Sat Oct 26, 2013 3:25 am
Has thanked: 559 times
Been thanked: 963 times
Contact:

Re: Single region Universal Campus

Post by Shandon Loring » Tue Mar 29, 2016 6:53 am

Thats very cool Graham! I've been working to add just the main hall of Universal Campus, with the avatar and bits vendors, to a sky level at Seanchai Mall. I'm anxious to see what you've accomplished!
Graham Mills
Posts: 1004
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 614 times
Been thanked: 764 times

Re: Single region Universal Campus

Post by Graham Mills » Tue Mar 29, 2016 9:24 am

Thanks, Shandon. As I said, it is a WIP and presently the auditorium is slightly borked and needs attention. The main hall got "condensed" at this point so a couple of rooms adjacent to the auditorium have also been removed. There are other issues in terms of aesthetics, usability and functionality which I will address over time. In particular the intention is to develop a control panel for teachers to enable a degree of customization in terms of both display surfaces and rezzed objects so that classes can be integrated into the overall build in short order.

As of yesterday the OAR looked like this (in case anyone wants to build off it before further mods are made).

https://dl.dropboxusercontent.com/u/183 ... R_v0_1.oar

Please remember that this is licensed Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0).

Incidentally, getting rid of the system plants was pretty time-consuming as they can't be group-selected. I ended up creating parcels outwith the buildings and using area search with parcel return to get rid of the plants. Some were removed by derendering parts of the building, others by vertically translating the builds off the terrain in Sim-on-a-Stick to ease access. The same command (translate scene) and its relative (rotate scene) were used along with Kitely's world resizer to squeeze the two builds into a relatively confined space. I think this was probably more reliable than doing a mass group select.

PS SR stands for Single Region.
Graham Mills
Posts: 1004
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 614 times
Been thanked: 764 times

Re: Single region Universal Campus

Post by Graham Mills » Fri Apr 01, 2016 6:07 pm

This was slightly more borked than I initially thought. This version (CC-BY-SA Michael Cerquoni/Nebadon Izumi) is better with some internal remedial work although some of the paths still overhang the sim edges.

https://dl.dropboxusercontent.com/u/183 ... R_v0_2.oar

PS: I still need to get the prim count down so you may need to wait before deploying this on the grid.
Graham Mills
Posts: 1004
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 614 times
Been thanked: 764 times

Re: Single region Universal Campus

Post by Graham Mills » Sat Apr 02, 2016 7:36 am

Still numerous glitches and currently without avatar vendors and teleporters but now just under 15000 prims (14974) so should work, i.e. untested, with a starter world but I guess some way to go before it would be a good fit.

https://dl.dropboxusercontent.com/u/183 ... R_v0_3.oar
Post Reply