Kokua for OpenSim released

Ask questions about using viewers to enter worlds, and problems with viewers
Post Reply
Gavin Hird
Posts: 19
Joined: Mon May 26, 2014 10:58 am
Has thanked: 0
Been thanked: 17 times

Kokua for OpenSim released

Post by Gavin Hird »

The first release of the OpenSim version of Kokua is available with the following features:
  • The Visual Outfit Browser will let you create, pick and manage outfits from a gallery
  • Media content is handled with the VLC plugin on Windows, while the macOS version still uses QuickTime
  • Media content on Linux remains with Gstreamer, but can be switched to VLC by editing skins/mime_types_linux.xml
  • You can upload and play back sounds of up to 60 seconds
  • The macOS version now use a gamma of 2.2 which improves tonal range of the scene.
  • You can test and adjust voice microphone and volume without an active session
  • Almost complete localization of the viewer to German
  • Added functionality in support of the OpenSim Export function
  • Absolutely no support for Jellydolls!
  • Marine Kelly RLV version 2.09.20.01
  • Large number of bug fixes, stability improvements and tweaks.
For the full announcement see the Kokua Blog announcement, including the full release notes, change log and download links.

It is still possible to log on to SecondLife with this version of the viewer, but when Linden lab shuts off UDP inventory support shortly, this ability will stop working.
These users thanked the author Gavin Hird for the post (total 8):
Selby EvansIlan TochnerDot MatrixDon SmithConstance PeregrineSerene JewellGraham MillsChris Namaste
User avatar
Serene Jewell
Posts: 336
Joined: Thu Dec 27, 2012 6:12 am
Has thanked: 636 times
Been thanked: 397 times

Re: Kokua for OpenSim released

Post by Serene Jewell »

Great! Will be trying this out this weekend.
Graham Mills
Posts: 1314
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 1134 times
Been thanked: 1141 times

Re: Kokua for OpenSim released

Post by Graham Mills »

Many thanks, very nice -- now runs on my dual GPU laptop again. Could we have syntax colouring for OSSL functions, please? Also, does the Twitter Share function work on OpenSim?
Gavin Hird
Posts: 19
Joined: Mon May 26, 2014 10:58 am
Has thanked: 0
Been thanked: 17 times

Re: Kokua for OpenSim released

Post by Gavin Hird »

Graham Mills wrote:Many thanks, very nice -- now runs on my dual GPU laptop again. Could we have syntax colouring for OSSL functions, please? Also, does the Twitter Share function work on OpenSim?
They are both on the todo list. Glad you liked it.
Post Reply