Hi Everyone,
I'm having problems with errors on a door script. These errors come up:
Line 48: Missing asset: 377290ae-f60c-fbd2-73af-56bc2c48ce9f
Line 66: Missing asset: 377290ae-f60c-fbd2-73af-56bc2c48ce9f
Line 72: Missing asset: 377290ae-f60c-fbd2-73af-56bc2c48ce9f
I don't know anything about scripting except for a couple of minor "need to know" details. I tried just erasing it and naturally I've only succeeded in breaking the script. I've looked at the error page that we are directed to and didn't find it useful in helping me in this particular problem. But certainly seems very useful for those that know about scripting.
Anyone out there with any tips on how this can be easily done by a newbie script-er? A page on the info with directions? Anything?
Thank you, Loni
How to fix door script for market by a newbie script-er?
How to fix door script for market by a newbie script-er?
- These users thanked the author Loni Dove for the post:
- Ilan Tochner
- Ilan Tochner
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Re: How to fix door script for market by a newbie script-er?
Hi Loni,
I suggest you restore the lines you deleted from your script then use this blog post to learn more about what these errors mean and how to fix them: https://www.kitely.com/virtual-world-ne ... -products/
I suggest you restore the lines you deleted from your script then use this blog post to learn more about what these errors mean and how to fix them: https://www.kitely.com/virtual-world-ne ... -products/
Re: How to fix door script for market by a newbie script-er?
Hi Ilan,
ok, I re-read the page. What I gather from that is that it tells how to fix the problem with the texture. The problem on my doors is in the trigger sound. I didn't transfer any sound over. (still have yet to find sounds). So, I guess what I'm asking is, would I do the same for the sound as you did for the texture by placing it in the prims inventory? ( I still need to know how to add to the script to use things from the objects inventory, but I'm sure it's out there some where). Also, is the same process done for all errors?
ok, I re-read the page. What I gather from that is that it tells how to fix the problem with the texture. The problem on my doors is in the trigger sound. I didn't transfer any sound over. (still have yet to find sounds). So, I guess what I'm asking is, would I do the same for the sound as you did for the texture by placing it in the prims inventory? ( I still need to know how to add to the script to use things from the objects inventory, but I'm sure it's out there some where). Also, is the same process done for all errors?
- Ilan Tochner
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Re: How to fix door script for market by a newbie script-er?
Hi Loni,
When the error indicates an asset is missing from the product listing then you need to include it in the product listing for the problem to be resolved. That is true for all asset types, including sounds.
You can follow these instructions for placing objects from your inventory into other objects: https://community.secondlife.com/forums ... ent-773215
When the error indicates an asset is missing from the product listing then you need to include it in the product listing for the problem to be resolved. That is true for all asset types, including sounds.
You can follow these instructions for placing objects from your inventory into other objects: https://community.secondlife.com/forums ... ent-773215
Re: How to fix door script for market by a newbie script-er?
ok, so when I add this item to the prim, do I have to change the script? Or does that depend on the error?
- Ilan Tochner
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Re: How to fix door script for market by a newbie script-er?
You have to make sure the script uses the same UUID for the included object as the UUID you see when you view that object's properties.
Re: How to fix door script for market by a newbie script-er?
Ok, I'll play around with it.
Thank you for all of your help Ilan. Have a great day:)
Thank you for all of your help Ilan. Have a great day:)
- Ilan Tochner
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Re: How to fix door script for market by a newbie script-er?
YVW Loni, please let us know if there is anything else you need.