horizontally, not vertically.... anyone know how to do that?
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default { state_entry() { string texture = llGetInventoryName(INVENTORY_TEXTURE, 0); llParticleSystem([ PSYS_PART_FLAGS,
PSYS_PART_EMISSIVE_MASK,
PSYS_SRC_PATTERN, 4,
PSYS_PART_START_ALPHA, 1.0,
PSYS_PART_END_ALPHA, 1.0,
PSYS_PART_START_COLOR, <1.0,1.0,1.0>,
PSYS_PART_END_COLOR, <1.0,1.0,1.0>,
PSYS_PART_START_SCALE, <1.0, 1.0, .0>,
PSYS_PART_MAX_AGE, 1.20,
PSYS_SRC_MAX_AGE, 0.00,
PSYS_SRC_ACCEL, <0.0,0.0,0.0>,
PSYS_SRC_ANGLE_BEGIN, 0.00,
PSYS_SRC_ANGLE_END, 0.00,
PSYS_SRC_BURST_PART_COUNT, 8,
PSYS_SRC_BURST_RADIUS, .75,
PSYS_SRC_BURST_RATE, 0.10,
PSYS_SRC_BURST_SPEED_MIN, 0.00,
PSYS_SRC_BURST_SPEED_MAX, 0.00,
PSYS_SRC_OMEGA, <0.00,0.00,0.00>,
PSYS_SRC_TEXTURE, texture ]); } changed(integer c) { if (c & CHANGED_INVENTORY) llResetScript(); }}