Sky platforms showing on maps now
- Koshari Mahana
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Sky platforms showing on maps now
It used to be that on the map I could only see what was below 400 meters up or so (I don't know the exact number) and I could not see my sky platforms at all. Now I can see them on the map. One is at 900 meters up and the other is at 2000. Did something change? Will it be this way from now on or was it a one-time thing that will pass?
Thanks for your help,
Koshari
Thanks for your help,
Koshari
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- Ilan Tochner • Freda Frostbite • Frank SquirrelHerder
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- Ilan Tochner
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Re: Sky platforms showing on maps now
Hi Koshari,
This is an intentional change. The world map displays the contents of each world and things you rezz in the sky are part of that. You may have noticed that the amount of detail in the world map has also increased recently.
This is an intentional change. The world map displays the contents of each world and things you rezz in the sky are part of that. You may have noticed that the amount of detail in the world map has also increased recently.
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- Koshari Mahana
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Re: Sky platforms showing on maps now
Okay, thanks. It just makes it harder for people to find their way around on the ground but I understand your point.
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- Koshari Mahana
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Re: Sky platforms showing on maps now
Hi, Ilan,
I have a sky platform for building at 5000 meters and it's not showing on the map which is good for what I want. If I move the other platforms up higher can I make it so they don't show up on the map? If so, do you know what height is required for them to not show on the map?
Thanks!
I have a sky platform for building at 5000 meters and it's not showing on the map which is good for what I want. If I move the other platforms up higher can I make it so they don't show up on the map? If so, do you know what height is required for them to not show on the map?
Thanks!
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- Zyzzyx Qinan
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Re: Sky platforms showing on maps now
I am not a fan of the sky platforms showing up on the map. Our main build is the ground, the platforms above are areas for us to work on projects. Showing the sky platforms completely obscures the ground level main build that we have always preferred to be on the map.
Yes, the detail is better, that is nice, but not the platforms. To me this is a downgrade.
Yes, the detail is better, that is nice, but not the platforms. To me this is a downgrade.
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- Ilan Tochner
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Re: Sky platforms showing on maps now
The camera is located at the 4096m height. Anything you rezz above that will not be included in the world map. You can use that to prevent skyboxes from being included in the map.
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- Constance Peregrine
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Re: Sky platforms showing on maps now
ah that pesky 4096 number, bedevils the soul and sends people screaming for sanctuary...looks around wildly, runs away quickly
https://www.hypergridbusiness.com/2013/ ... bug-fixed/
https://www.hypergridbusiness.com/2013/ ... bug-fixed/
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- Freda Frostbite
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Re: Sky platforms showing on maps now
Ugh. Looks like I will be moving our build platforms. They are like backstage at a theater. They are private.
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Re: Sky platforms showing on maps now
Just for info, in OS 0.9 there's a new undocumented setting in the [Map] section of OpenSim.ini called RenderMaxHeight and RenderMinHeight. I set them to 500 and 0 respectively on my standalone and this omits rendering stuff in the sky. Limiting these also speeds up generating map tiles.
For the nitty gritty details see Warp3DImageModule.cs in the OpenSim sources.
For the nitty gritty details see Warp3DImageModule.cs in the OpenSim sources.
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- Ilan Tochner
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Re: Sky platforms showing on maps now
Thank you Lotek, we'll look into using this to set the maximum render height to 1500m.
FYI, Warp3D has a lot of issues that we've worked to fix. Some of these require us to create the maps in steps and merge the result. The map is generated from high up so that the merging doesn't create visible seams.
FYI, Warp3D has a lot of issues that we've worked to fix. Some of these require us to create the maps in steps and merge the result. The map is generated from high up so that the merging doesn't create visible seams.
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