Not sure how many of you use or have used Marvelous Designer, but there's a more cost effective approach on making cloths..
Marvelous Designer or....
- Gusher Castaignede
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- Kimm Starr
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Re: Marvelous Designer or....
Wow, so much cheaper! I've been playing around with the 1-month free trial version of Marvelous Designer. I may have to look into this instead. Do you feel it's easier to use than MD?
I'm obsessed with Animesh and soon you will be too!
- Gusher Castaignede
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Re: Marvelous Designer or....
By the looks of it seems easier because it comes with dozens of fabric presets already built-in...just take time to study and learn it from youtube videos... if you decide to get just be sure to include epic asset bundle. Your gonna save alot of money versus MD's horrendous subscription.
Kimm Starr wrote: Thu Jan 20, 2022 3:09 am Wow, so much cheaper! I've been playing around with the 1-month free trial version of Marvelous Designer. I may have to look into this instead. Do you feel it's easier to use than MD?
- Ada Radius
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Re: Marvelous Designer or....
ty ty for finding this. I love MD, and ya it was tricky for me to learn. But I really really don't want to re-up my subscription, so I'm gonna do this instead. I was planning on learning Blender physics for just this anyway, so happy to see that someone made a plugin.
- Gusher Castaignede
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Re: Marvelous Designer or....
Checkout his other plugin too...
Ada Radius wrote: Fri Jan 21, 2022 4:34 pm ty ty for finding this. I love MD, and ya it was tricky for me to learn. But I really really don't want to re-up my subscription, so I'm gonna do this instead. I was planning on learning Blender physics for just this anyway, so happy to see that someone made a plugin.
- Ada Radius
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Re: Marvelous Designer or....
Thank you! I'll hold off on this one - I don't like weight painting overlapping faces much. Or at all, lol. Though the wrapping idea is vy vy cool. If I want to make something like that I'll probably do some kind of manual retopo where I can copy weights as I go - slower at first but maybe fewer hassles with vertex weights after.



