I Don't Even Know What to Call This
- Luna Lunaria
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I Don't Even Know What to Call This
After completely retexturing a club build just to make the Market accept it, I retextured the separate bar I made for it. Did a trial upload and got a bunch of errors saying that the bar glasses, which are part of it, had a missing default material: 9fafe11a-b1e7-e7bc-91bd-5a3265231784 to be precise, which matches nothing I'm using with diffuse, normal, or specular maps. I was like, 'I know I retextured everything, but let's redo the glasses. Same result. I unlinked the glasses. I test uploaded a set of the glasses with no issue. I uploaded the bar without the glasses with no issue. I linked the glasses to the bar and uploaded the full bar, and lo and behold the missing material for the glasses were being flagged again. Just a miserable process trying to list anything on the market that I make on another grid. I would make the original on Kitely, but then it puts my old avatar name on the build when it goes out to the hypergrid- a name I changed almost 4 years ago, but that's a whole other can of worms.
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- Luna Lunaria
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Re: I Don't Even Know What to Call This
So it appears the 'default missing material' is a topic of multiple posts here, and after reading through all the gobbledy-gook, about the only suggestion that made any sense whatsoever was that 'our slow asset server is incapable of keeping up with user changes in real time, so try uploading again the next day', or something to that effect. Tomorrow I will try again.
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- Ilan Tochner
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Re: I Don't Even Know What to Call This
Hi Luna,
There is no issue with our asset server. I recommend you to read: https://www.kitely.com/virtual-world-ne ... -products/
And start reading the following thread from here: viewtopic.php?p=21684#p21684
Does your product use any scripts, dynamic textures, temp textures or particle systems?
What is the exact path in your Kitely avatar's inventory to this product?
There is no issue with our asset server. I recommend you to read: https://www.kitely.com/virtual-world-ne ... -products/
And start reading the following thread from here: viewtopic.php?p=21684#p21684
Does your product use any scripts, dynamic textures, temp textures or particle systems?
What is the exact path in your Kitely avatar's inventory to this product?
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- Chris Namaste
- Luna Lunaria
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Re: I Don't Even Know What to Call This
Thanks for responding.
The inventory path is: *Personal Builds /**For Kitely Market / Venues / Victorian Club / Victorian Club Bar
No temp textures or particle scripts
The two scripts used are AVSitter for the bar stools, and a light controller script that turns on the lamps and under bar lights
Have no clue what a dynamic texture is and a google search didn't help
Thank you
The inventory path is: *Personal Builds /**For Kitely Market / Venues / Victorian Club / Victorian Club Bar
No temp textures or particle scripts
The two scripts used are AVSitter for the bar stools, and a light controller script that turns on the lamps and under bar lights
Have no clue what a dynamic texture is and a google search didn't help
Thank you
VISIT LUNARIA EMPORIUM ON THE KITELY MARKET HERE: https://www.kitely.com/market?store=13957705
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Re: I Don't Even Know What to Call This
Dynamic texture is an OSSL feature -- see under Prim drawing/Dynamic texture. Unlikely to be an issue here.
http://opensimulator.org/wiki/OSSL_Implemented
http://opensimulator.org/wiki/OSSL_Implemented
- Oren Hurvitz
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Re: I Don't Even Know What to Call This
Hi Luna,
I think I found how to fix the problem. I created a copy of the "Victorian Club Bar" object and rezzed it in one of my worlds. I checked, and at that point it had the problem you described, where some Material UUID's referred to missing materials. Then I started to fix this problem for the "Glass Set#3" objects (the small glasses). I clicked on every single copy of these glasses, and in the Texture tab I turned the option "Full Bright" off and back on. After I did this for all the glasses (whew!) I took the object back into my inventory. I checked, and the bad material was gone!
The reason this works is that Materials aren't regular assets like textures or meshes. They are fake assets that are created dynamically by the viewer whenever you change anything in the Texture tab. So by changing the "Full Bright" option off and back on I made the viewer regenerate the materials. When the viewer regenerated the materials it fixed the problem. I didn't have to change the actual textures; just changing this one checkbox was enough.
Please try this! After you've done this for all copies of "Glass Set#2" and "Glass Set#3", try to list the item again. Please let us know if you still see errors. (You will get errors if you miss even a single copy of the glasses... But hopefully fewer errors than before.)
I think I found how to fix the problem. I created a copy of the "Victorian Club Bar" object and rezzed it in one of my worlds. I checked, and at that point it had the problem you described, where some Material UUID's referred to missing materials. Then I started to fix this problem for the "Glass Set#3" objects (the small glasses). I clicked on every single copy of these glasses, and in the Texture tab I turned the option "Full Bright" off and back on. After I did this for all the glasses (whew!) I took the object back into my inventory. I checked, and the bad material was gone!
The reason this works is that Materials aren't regular assets like textures or meshes. They are fake assets that are created dynamically by the viewer whenever you change anything in the Texture tab. So by changing the "Full Bright" option off and back on I made the viewer regenerate the materials. When the viewer regenerated the materials it fixed the problem. I didn't have to change the actual textures; just changing this one checkbox was enough.
Please try this! After you've done this for all copies of "Glass Set#2" and "Glass Set#3", try to list the item again. Please let us know if you still see errors. (You will get errors if you miss even a single copy of the glasses... But hopefully fewer errors than before.)
- These users thanked the author Oren Hurvitz for the post (total 5):
- Ilan Tochner • Chris Namaste • Ada Radius • Graham Mills • Luna Lunaria
- Luna Lunaria
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Re: I Don't Even Know What to Call This
Thanks Oren, I would never have thought to even try this. I ended up unlinking all the glassware and including it separately in the sales box with the Club and it all uploaded without issue. It was only when linked to the bar that it created the issue.
- These users thanked the author Luna Lunaria for the post (total 2):
- Ilan Tochner • Oren Hurvitz
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