PixelCraft Blender Addon

General discussions related to content creation
Post Reply
User avatar
Gusher Castaignede
Posts: 275
Joined: Tue Mar 17, 2015 10:03 pm
Has thanked: 316 times
Been thanked: 266 times

PixelCraft Blender Addon

Post by Gusher Castaignede »

My new Blender 3d 4.0 addon for creators preparing, archiving pbr materials, particularly for Second life and Opensimulator.. also, compatible with other games too... for more info watch video...
Image
"lnteractivity, Variety, Ease of Use"
Visit my store at Country Manor
Charly Collet
Posts: 2
Joined: Tue Aug 19, 2025 6:51 pm
Been thanked: 2 times

Re: PixelCraft Blender Addon

Post by Charly Collet »

Ah nice one, your add-on looks pretty handy… not sure I get all of it but seems great for organising and archiving PBR stuff, especially for SL and Opensim. 😅
Got me thinking I’d love to try something like virtual rations or “freeze-dried food” packs in a 3D world, kinda simulating hikes or missions with a bit of food management.
cheers for sharing!
Last edited by Charly Collet on Fri Sep 05, 2025 12:23 pm, edited 1 time in total.
User avatar
Gusher Castaignede
Posts: 275
Joined: Tue Mar 17, 2015 10:03 pm
Has thanked: 316 times
Been thanked: 266 times

Re: PixelCraft Blender Addon

Post by Gusher Castaignede »

If you ever worked with Substance player you'll know its similarities...
to preview, analyze pbr textures before channel packing, ORM...
then you have option to save as glb with the textures embedded
for archiving like how sbar file format from substance painter
from Adobe's product line does it...

Am experimenting with another unfinished addon for browsing
and previewing pbr archives offline and online that supports
pixelcraft and a zipped archive pbr format am testing..
with this can be used for 3d painting in Blender...
Image
"lnteractivity, Variety, Ease of Use"
Visit my store at Country Manor
Post Reply