I have been able to resize prims to 256m in the past, but the limit seems to have changed to 64m just recently -- in both Firestorm and (unexpectedly) in Imprudence.
Another question from building in an advanced megaregion (2x2 in this case): I'm trying to use build-maths to type in numbers to shift a wrongly placed object from one region to the corresponding spot in another -- so changing the x value from 42 to 42+256, say. What happens is that the object simply moves to x = 256, not beyond to x = 298. Is this expected behaviour? (This is in Imprudence.)
Thanks, as ever, for your help.
Prim size limits; placement limits
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Re: Prim size limits; placement limits
Hi Dot,
Both the problems you reported are regressions in the new Firestorm version which have been fixed and should be resolved once the next version of Firestorm for OpenSim comes out, see:
http://jira.phoenixviewer.com/browse/FIRE-8417
http://jira.phoenixviewer.com/browse/FIRE-8467
As for Imprudence, what version of that viewer are you encountering the 64m limit on?
Both the problems you reported are regressions in the new Firestorm version which have been fixed and should be resolved once the next version of Firestorm for OpenSim comes out, see:
http://jira.phoenixviewer.com/browse/FIRE-8417
http://jira.phoenixviewer.com/browse/FIRE-8467
As for Imprudence, what version of that viewer are you encountering the 64m limit on?
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Re: Prim size limits; placement limits
The Mac version of Imprudence 1.4.0 beta 1.
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Edit: My apologies -- In Imprudence (freshly downloaded) I hadn't disabled the build constraints (Advanced > tick Disable Max Build Constraints).
My 256x256m sky platforms are now possible.
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Edit: My apologies -- In Imprudence (freshly downloaded) I hadn't disabled the build constraints (Advanced > tick Disable Max Build Constraints).
My 256x256m sky platforms are now possible.
- Ilan Tochner
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