Normal mapping applying to all faces
- Jack Spade
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Normal mapping applying to all faces
I hope this isn't operator error again... it appears that when I apply a normal map texture to a single face, it's being applied to all faces. In this case it was a literal face, causing a mouth to appear in the stomach of my mesh avatar. Kinda shocking. Problem reproduces on a plain cube though.
- Oren Hurvitz
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- Jack Spade
- Posts: 20
- Joined: Thu Sep 26, 2013 9:57 pm
- Has thanked: 8 times
- Been thanked: 8 times