I saw Ener Hax's blog post (http://iliveisl.com/opensim-0-7-5-is-out/) about 0.7.5 being released and then went and read the release notes (http://opensimulator.org/wiki/0.7.5_Release).
Lots of good stuff. Immediately noticed two things:
NPCs can now move within the entire area of a megaregion rather than being stuck in the 'root' 256x256m area.
osGetNumberOfAttachments() added to return the number of attachments given a list of attachment points.
Yay!!!
YahooooOOOoo!! OpenSim 0.7.5 Released
YahooooOOOoo!! OpenSim 0.7.5 Released
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- Marstol Nitely • Adagio Greenwood • Bladyblue Bommerang
- Ilan Tochner
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Re: YahooooOOOoo!! OpenSim 0.7.5 Released
Hi Ohn,
We plan to wait a few weeks before switching to OpenSim 0.7.5 in order to make sure that it doesn't contain any show stopper bugs. Once we're confident that it is stable enough for deployment we'll roll it out on Kitely.
We plan to wait a few weeks before switching to OpenSim 0.7.5 in order to make sure that it doesn't contain any show stopper bugs. Once we're confident that it is stable enough for deployment we'll roll it out on Kitely.
- These users thanked the author Ilan Tochner for the post (total 3):
- Marstol Nitely • Adagio Greenwood • Ozwell Wayfarer
Re: YahooooOOOoo!! OpenSim 0.7.5 Released
Thanks Ilan 
I'm just excited specifically because those two things were added in 0.7.5. I know that you guys do regular updates, which means that it won't be long before i can use them

I'm just excited specifically because those two things were added in 0.7.5. I know that you guys do regular updates, which means that it won't be long before i can use them

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- Constance Peregrine
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Re: YahooooOOOoo!! OpenSim 0.7.5 Released
76 is also out in git but not generally available...as well, avination just contributed some nice new physics code which works with the new optional bullet physics
looking really really good-))
looking really really good-))
- These users thanked the author Constance Peregrine for the post (total 3):
- Adagio Greenwood • Ohn Lang • Marstol Nitely
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