llAttachToAvatarTemp or equivalent?
- Jack Spade
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llAttachToAvatarTemp or equivalent?
I'm looking for a way to attach a rezzed object to an avatar (who in this case will always be its owner), and when they're done with it clean it up without leaving junk in their inventory. In SL, we can use llAttachToAvatarTemp(), but it appears this hasn't been implemented in OpenSim. osDropAttachment() gives me a security-related error. Is there any way to do this in Kitely?
- Dundridge Dreadlow
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Re: llAttachToAvatarTemp or equivalent?
not today.
Maybe if you poke one of the opensim devs hard enough..
Maybe if you poke one of the opensim devs hard enough..
- Jack Spade
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Re: llAttachToAvatarTemp or equivalent?
It looks like a patch exists for this. Anybody know what the process is for getting it available in Kitely? Do we have to wait for the next OpenSim release?
- Ilan Tochner
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Re: llAttachToAvatarTemp or equivalent?
Hi Jack,
If you look at the related patches (bottom of the page you linked to) you'll see that there are some unresolved security issues with the available patches which is why they haven't been included in OpenSim core yet and, as a result, why they are not currently included in Kitely.
If you look at the related patches (bottom of the page you linked to) you'll see that there are some unresolved security issues with the available patches which is why they haven't been included in OpenSim core yet and, as a result, why they are not currently included in Kitely.
- Jack Spade
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Re: llAttachToAvatarTemp or equivalent?
Ilan, it appears the security consideration applies to osForceAttachToOtherAvatarFromInventoryTemp, not llAttachToAvatarTemp, unless I'm misreading the ticket (and I may well be; this is my first exposure to Mantis). Regardless, it seems that your saying we have to wait until it's part of OpenSim core before we'll see it in Kitely, correct?
- Ilan Tochner
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Re: llAttachToAvatarTemp or equivalent?
Not necessarily but we aren't going to divert resources to implement that functionality at this time.
- Jack Spade
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