Intersim Teleport within Kitely (Hypergate?)
- Shandon Loring
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Intersim Teleport within Kitely (Hypergate?)
I've seen some cool "Hypergates" that work on the hypergrid.. one just walks through it and is TP'd to another sim, even another grid.
I'd like to put a couple gates on one of my Kitely worlds to allow visitors to walk through and be TP'd to another of my Kitely worlds.
I got a hold of some Hypergate scripts, but they don't seem to do anything.
Any suggestions?
Thanks!!
I'd like to put a couple gates on one of my Kitely worlds to allow visitors to walk through and be TP'd to another of my Kitely worlds.
I got a hold of some Hypergate scripts, but they don't seem to do anything.
Any suggestions?
Thanks!!
- Dundridge Dreadlow
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Re: Intersim Teleport within Kitely (Hypergate?)
hypergrid teleports are not yet available.
Now this I *would* like to test
When you're ready.
No rush.
..but wait, where would I go ? I like Kitley
Now this I *would* like to test
When you're ready.
No rush.
..but wait, where would I go ? I like Kitley
- Shandon Loring
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Re: Intersim Teleport within Kitely (Hypergate?)
I am just referencing Hypergates.. i want to TP within Kitely... from one of my Kitely words to another of my Kitely worlds.
- Dundridge Dreadlow
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Re: Intersim Teleport within Kitely (Hypergate?)
Gotcha
That should work - your scripts are either broken, or set up wrong
(sorry)
That should work - your scripts are either broken, or set up wrong
(sorry)
- Shandon Loring
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Re: Intersim Teleport within Kitely (Hypergate?)
Very possible.. anybody got any known good scripts for this?
- Dundridge Dreadlow
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Re: Intersim Teleport within Kitely (Hypergate?)
Try something simple like..
feel free to make it more efficient and save a couple nanos and bytes if you really feel like it, heh
Code: Select all
// change the following for somewhere that excites you, if you like :)
string region="Computer Plaza"; // where you are going
vector position=<140,172,38>; // where you are landing
vector lookat=<0,1,0>; // what you are looking at.
beam(key agent)
{
osTeleportAgent(agent, region, position, lookat);
}
default
{
// touch or colliison, take yer pick.
//touch_start(integer c)
collision_start(integer c)
{
integer n;
for (n=0; n<c; n++)
{
if (llDetectedType(n) & AGENT)
{
beam(llDetectedKey(n));
}
}
}
}
- These users thanked the author Dundridge Dreadlow for the post (total 5):
- Constance Peregrine • oopsee joseppe • Dot Matrix • Marstol Nitely • Selby Evans
- Shandon Loring
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Re: Intersim Teleport within Kitely (Hypergate?)
Well that IS simple.. and seems to work nicely.
Thank you, thank you very much!
Thank you, thank you very much!
- Sarge Misfit
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Re: Intersim Teleport within Kitely (Hypergate?)
The script is in the Scripts Library
http://www.kitely.com/forums/viewtopic.php?f=26&t=759
second post
http://www.kitely.com/forums/viewtopic.php?f=26&t=759
second post
- These users thanked the author Sarge Misfit for the post:
- Selby Evans
Living life on the wrong side of a one-track mind.
National Security Threat Level: Gnat
My site: Excelsior Station
My Kitely World: Misfit's Folly
National Security Threat Level: Gnat
My site: Excelsior Station
My Kitely World: Misfit's Folly