Page 2 of 3

Re: VarRegions and 10x faster loading of object contents

Posted: Sun Dec 13, 2015 2:44 am
by Ilan Tochner
Please try with a different viewer as well Selby and let me know the results.

Re: VarRegions and 10x faster loading of object contents

Posted: Sun Dec 13, 2015 6:58 pm
by Ilan Tochner
Hi Selby,

Is it possible you're traveling to a grid that is still not using OpenSim 0.8.2? If so, the different folder type the two OpenSim systems each expect the My Suitecase folder to have may explain the problem you're encountering.

Re: VarRegions and 10x faster loading of object contents

Posted: Mon Dec 14, 2015 2:44 am
by Selby Evans
Ilan Tochner wrote:Hi Selby,

Is it possible you're traveling to a grid that is still not using OpenSim 0.8.2? If so, the different folder type the two OpenSim systems each expect the My Suitecase folder to have may explain the problem you're encountering.
Possible and likely. My newer computer, using 64 bit Firestorm, still has the suitcase. I will check some grids that I go to often and see if I can find some using 8.2 before I go to them on my newer computer.

Re: VarRegions and 10x faster loading of object contents

Posted: Tue Dec 15, 2015 6:43 pm
by Graham Mills
I had problems under OpenSim 0.9.0 with my OSgrid alt. It couldn't map teleport to Kitely (Teleport failed, internal error) and lost its suitcase. Clearing all caches had no effect. The Kitely avatar was unaffected using the same 64-bit FS although I haven't tried jumping to OSgrid and back.

Re: VarRegions and 10x faster loading of object contents

Posted: Tue Dec 15, 2015 7:30 pm
by Ilan Tochner
OpenSim 0.9.0 is still very much under development. I wouldn't be surprised if it has issues with Hypergrid teleporting to grids that are running earlier versions of OpenSim.

Re: VarRegions and 10x faster loading of object contents

Posted: Sat Dec 19, 2015 8:52 pm
by Selby Evans
I installed the 64 bit version of Firestorm on my old computer (where I had problems with the 32 bit version). The Suitcase seems to work ok in the 64 bit version. That could provide an adequate fix for people with 64 bit computers.

Re: VarRegions and 10x faster loading of object contents

Posted: Fri Dec 25, 2015 3:18 pm
by Judy Muircastle 2
Selby I had the same problem with Firestorm and I switched to Replex viewer and it work great!

Re: VarRegions and 10x faster loading of object contents

Posted: Fri Dec 25, 2015 6:36 pm
by Selby Evans
Judy Muircastle 2 wrote:Selby I had the same problem with Firestorm and I switched to Replex viewer and it work great!
Thanks, Judy. That information will be useful to some people. I will pass it along.

Re: VarRegions and 10x faster loading of object contents

Posted: Tue Jan 05, 2016 7:35 pm
by Deuce Halsey
Is there any way to have separate ground texture settings in the regions of a 2x2 or larger VarRegion? When Donnybrook Beach was an Advanced Megaregion I had the southwest region set up with the sand texture, and the other three regions had the basic grass ground texture. Now they are all sand. I'd like to change the other three regions back to grass it that is possible while leaving the SW region as sand.

Re: VarRegions and 10x faster loading of object contents

Posted: Tue Jan 05, 2016 7:57 pm
by Ilan Tochner
Hi Deuce,

Unfortunetly no, Advanced Megaregions supported that feature but VarRegions only allow a single terrain textures setting (4 elevation-based textures) for the entire world.