Any interest in "Low Poly" style design?
- Kurtis Anatine
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Re: Any interest in "Low Poly" style design?
Oh god i hope i haven't pulled the rug from under you! I just kind of really liked the idea and thought id give it a go! I still have a long way to go with it all and if you're still thinking of doing any stuff on it ill be the first one there!
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Graham Mills
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Re: Any interest in "Low Poly" style design?
I had thought of pulling in some of Sketchfab user fabsle's medieval soldiers for History Month but never quite got round to it https://sketchfab.com/fabsle
Something similar might be good for battle scenes? It struck me that maybe you could also animate them (s)lightly by having 2-3 related groups and swapping between by changing their alpha via a script.
I'm wanting crowd scenes to accompany Age of Steam (opening of the Liverpool & Manchester Railway in 1830) but am also looking at the potential of particles or silhouettes.
Something similar might be good for battle scenes? It struck me that maybe you could also animate them (s)lightly by having 2-3 related groups and swapping between by changing their alpha via a script.
I'm wanting crowd scenes to accompany Age of Steam (opening of the Liverpool & Manchester Railway in 1830) but am also looking at the potential of particles or silhouettes.
- Ozwell Wayfarer
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Re: Any interest in "Low Poly" style design?

Worlds End Landscaping & Roleplay
http://www.kitely.com/market?store=2337532
https://ozwellwayfarer.blogspot.com/
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Graham Mills
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Re: Any interest in "Low Poly" style design?
Low poly also going to be important for A-Frame (now with added AR) http://nwn.blogs.com/nwn/2016/08/a-frame-vr.html#more. Port to A-Frame from OpenSim? OpenSim as a backend to A-Frame?