Ilan Tochner wrote: Tue Feb 09, 2021 8:38 pm
Hi Ada,
There are already big clearly marked arrows with labeles on all the paths from the landing point. The events sign is a few meters from the landing point and doesn't contain any information that a new user would need to know to get to that sign. In addition, the information that sign contains is already presented in the viewer login page that people see before they even go inworld.
You are correct Ilan; all you say is true. However there are some issues.
First with respect, that Kitely login page is like an LSD flashback. Those different windows popping up and down make my eyes sad. Personally, I would much rather see four fixed windows that show a few items and have a MORE button (yes, the more button already exists)... than those difficult-to-control pop-up screens. (Does anyone in history like pop-up screens... ever?)

I believe fixed-size screens would be more informative, especially for new users. I only mention this because you mentioned the splash page in your post above. Just my personal opinion, but I'm not all that thrilled with how it works. For new users it's overly busy and confusing
Regarding the direction signs at the Welcome Center: they are on the paths, in the form of large, "engraved" letters in stone. There are people who will have difficulty reading those gray-on-gray signs. Those who are dyslexic. Those who speak other languages and can read English in clearly-printed letters but might have significant difficulty with the "etched-in-stone" format. Those with poor eyesight who will have the same experience; they can read normal lettering fine, but may have difficulty making out the "cut in stone, shadowed letter effect". It does look nice... but is it effective?
It is taught in marketing graphics classes: don't make the lettering so fancy it becomes difficult to read.
I pointed out and two others agreed: the fountain blocks people's view. One solution would be to remove the fountain altogether so everything is nice and visible. But if one likes the fountain, simply move it off to the side, with a nice walkway around it so it becomes a decorative attraction rather than a center-piece. Leave the central area to avatar landing, so people can stand or sit and chat with each other. That also makes it much easier for Greeters to talk with people (I know this from long experience, at different Welcome Centers).
Another thing I would recommend doing (again, just making suggestions, as has been requested of us): remove the two front pillars on all the kiosks. They block clear view of the kiosks. Make the signs inside the kiosk fullbright-- a trick known and widely-used by merchants. Non-fullbright signs can be difficult to read for some people. Fullbright signs remain equally legible at all times, and would be more visible from the Welcome Center, encouraging people to come and read them (if the two pillars blocking the majority of them were removed so the signs could be seen in the first place).
Ada posted a good photo above of what the Welcome Experience is like: a limited-view, "What next?" environment. It's limited because there's a huge fountain in the center blocking everything. Look at the photo: can one read the sign that's there? Can we read the lettering on the sidewalk? That's what we're discussing regarding limited visibility and difficult-to-read instructions.
The benches could be retained, the fountain removed, and I have a new device that I could donate to make the benches instant-seatable for 99% of the avatars out there, including Biggies, Dinkies, Tinies and Wees.
So as Ada suggested, replace the sidewalk "engraved" signs with attractive signposts that are more visible. I know this sounds odd, but every single Sunday I have to cam around to try and find the Meeting Center. It's at an odd, unmarked location... and despite the number of times I have been there I still have to
visibly search for it. I know for a fact I'm not alone in this, because I've seen other avatars log in and do the exact same thing... spin around or fly around trying to find the Meeting location. I've heard people remark in chat, "Where is that meeting place?"
That I believe, is what Ada and Chris are speaking of when they talk about arrows and things being more visible and easier to find. As Ada's photo excellently illustrates: visibility at the Welcome Center is very limited. A nice-looking Welcome Center doesn't necessarily equate to a useful and informative one. That's what we're pointing out here: the possible need to simplify and change a bit. Not to re-work the entire Welcome Center, because it's already been stated that's not desirable. We're just pointing out a few changes to make things more visible and informative and
easier to find.
Regarding current demographics... one can rely too much on demographics. There's nothing wrong with enjoying the populace we get from SL and other grids, but is that where Kitely's focus should be? People on SL are usually very vested there, and only a small percentage of them are willing to even check out Opensim. I speak to people on SL
regularly who are still of the impression that Opensim is a laggy, amateurish system. They aren't aware of the major changes that happened in 2018. They aren't aware that technically and performance-wise we can now challenge SL itself. They're not aware that there are more regions on Opensim than on SL. They don't know we have far more powerful building tools. And they are
so extremely vested in SL in land ownership and in inventory investment-- and all their friends are on SL-- and they're simply not interested in leaving and moving to Kitely or other OS grids.
Then there are people who will use Opensim to create and then take those creations to SL and party on SL and sell on SL Marketplace, just using Opensim for what they can get out of it but still focusing on SL. Clearly our future should not focus on attracting people from the SL populace.
The point? Regardless of current demographics, Opensim needs to plan for the future and create our own, market-viable demographics. If people are coming to Kitely and leaving because they didn't find what they needed... maybe Kitely should find out what they need, and make that easier for them to find. One way to do that is to make the Welcome Center more visible so people can see the signs, will click the signs, will read the resulting information. Maybe set up a feedback page for new visitors. See what they're thinking. Re-installing the Greeter system last meeting was a big step in the right direction... if we follow through on that.
In reading these forums, I see (in my opinion) far too much reliance on the Kitely Website. People ask questions and they are told, "It's on the Kitely Website". We mention information that new users need to know, and the reply is "It's on the Kitely Website". With respect to all, this is a
virtual world... not Facebook. If someone wanted to browse a 2D website, why would they come to a virtual world?
Virtual Worlds need in-world information... and visitors need that information to be visible, easily accessible, easily readable
in-world. That is part of the 3-D virtual world experience. It's okay for an in-world kiosk to send someone directly to a web page that answers their question, but that access is best served in the 3D environment, at the Welcome Center... and those access points readily visible and available. That's the
Virtual Experience.
Thus the above respectful suggestions: move or remove the fountain, free up the central area, remove columns that block visibility, make things more accessible to both first-time visitors and Greeters, make signs more readable (replace the sidewalk notices with easily-visible and easily-readable, attractive, natural-looking signs. I believe such steps would help Kitely and its users.
As a note: We spent some time and effort at Wellspring doing
exactly the things mentioned above. We re-designed our Welcome center, we replaced bright-green street signs with natural-looking wood signs, and we created an entire Terraport Center so visitors can reach any point on Wellspring at the touch of a sign. How did we design both the Welcome and Terraport Centers? As an open-center circle where new visitors can see everything from where they stand. The primary information corridor at Sendalonde Library is one straight, open hallway with signs and landmark givers and notecard givers easily-accessible and visible. So I'm just recommending things that we've already implemented-- and that I've learned to implement on my own worlds throughout the years. Just suggestions, but as Ada and Christ have echoed, I believe these to be potentially effective, easily-implemented changes.
Thanks for your time listening, as always. It's nice to know the owners of Kitely are deeply interested in these forums. That rocks. : )