Re: Projectiles Frozen
Posted: Sat Oct 14, 2023 6:05 pm
Physics are handled on the server so your hardware shouldn't change how scripts function. Differences in behavior can result from differences in the script engine that is used. Other physical objects in the same world can also potentially overload the physics engine resulting in delays that might cause scripts to time out. Please look at the active world panel in your world's Manage World page to check its CPU usage. See: https://kitely.atlassian.net/wiki/space ... erformance