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Re: Lag at Kitely Plaza

Posted: Sat May 04, 2013 12:50 am
by Ilan Tochner
Hi Minethere,

I think the person typing is always the person typing - kind of a truism :-) (in this case it's Ilan Tochner)

The problems aren't with script compatibility but rather with understanding that if you constantly update an object the server needs to constantly do work to save new object states and send those object state updates to everyone in range - this wastes CPU, disk I/O and network bandwidth. Scripts that only set an object property once on rezz, or in response to an event, do work when those things happen but they don't create a constant drain on server resources (which in the aggregate creates lag).

Re: Lag at Kitely Plaza

Posted: Sat May 04, 2013 9:33 am
by Constance Peregrine
Ilan Tochner wrote:Hi Minethere,

I think the person typing is always the person typing - kind of a truism :-) (in this case it's Ilan Tochner)

The problems aren't with script compatibility but rather with understanding that if you constantly update an object the server needs to constantly do work to save new object states and send those object state updates to everyone in range - this wastes CPU, disk I/O and network bandwidth. Scripts that only set an object property once on rezz, or in response to an event, do work when those things happen but they don't create a constant drain on server resources (which in the aggregate creates lag).
Yes..which is why someone I knew who was smart on those things taught me about the --show updates-- thing and I use it regularly for my own regions to try to keep them optimized...often it being a give and take kinda thing where I have to ask myself is the shiny worth it...

And, oh, yea....guess it was me typing...lololol [fun to see you add some humor to that too-))]

Re: Lag at Kitely Plaza

Posted: Wed May 08, 2013 2:08 pm
by Constance Peregrine
I never really had any personal issues with lag here...but...i do notice when things seem better.

Today, with draw @ 100

ctrl shift 1 to open stats in Astra viewer [and others]

sim fps is ALOT better at 54 to 55

I show 1956 active scripts now
36151 objects [which i personally would try to reduce]
ping sim 145 or so

seems fine to me-))

Re: Lag at Kitely Plaza

Posted: Sun May 12, 2013 1:46 pm
by Constance Peregrine
my FPS is much better today @ 11-14 which for me is very good-))

bandwidth and ping sim is very good today also

sim fps is great

active scripts now show at 1796

i think the main issue with some people reporting lag is due to that which cannot be changed at this point

the amount of various textures viewers have to render upon landing is quite much...tho they lend to the specialness of course of the plaza

if ppl come in with draws to lowest initially they wont have issues like i dont-))

Re: Lag at Kitely Plaza

Posted: Sat May 25, 2013 6:41 pm
by Bladyblue Bommerang
I had a lag-free day in Kitely Plaza. Something must be fixed.