3D Design Programs

Building using prims, sculpties and meshes. Texture creation techniques.
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Dot Matrix
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Re: 3D Design Programs

Post by Dot Matrix » Sat Nov 23, 2013 11:42 pm

If you can use Blender, you're doing very well, Dagon. I find the interface quite challenging!

One thing you might like to try is building something inworld using prims, then exporting that creation as a .dae or .obj file using Singularity -- there's an option to even include textures. If you import the result into Blender, you can try experimenting with the various tools there and see what effect they have.
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Dagon Xanith
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Re: 3D Design Programs

Post by Dagon Xanith » Sun Nov 24, 2013 12:34 am

Dot Matrix » Sat Nov 23, 2013 11:42 pm

If you can use Blender, you're doing very well, Dagon. I find the interface quite challenging!

One thing you might like to try is building something inworld using prims, then exporting that creation as a .dae or .obj file using Singularity -- there's an option to even include textures. If you import the result into Blender, you can try experimenting with the various tools there and see what effect they have.
I haven't yet used Singularity or built anything in Blender.
I have figured out how to make some basic 3D things like the male figure with arm spread out.
And someone showed me how to paint on dae file in Photoshop CC.
But I don't know how to rig, or anything more complex yet.
I bought though Mesh Studio in Second Life, I wish there was opensim and version that actually helped with texturing daes.
So far all I can figure out is how to turn the dae objects from prims in SL into dae files I can use else where but not much else yet.
I am wonder if its similar to what I did with the tutorial in photoshop painting on dae skirt. I have to try it out and see.
But don't know how to bake a texture either yet which I think I may need to do make it official mesh.

I did make very cool cube texture for 1 prim house.
Here I will share it if I can upload its basic template for inside of box.

http://dagondoodling.blogspot.com/2013/ ... -cube.html
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Dagon Xanith
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Re: 3D Design Programs

Post by Dagon Xanith » Wed Dec 11, 2013 11:15 pm

I found something very basic its 3d browser program and the pro version is only 9.99 a year.
Within few minutes was able to build very basic end table.
See here http://www.3dtin.com/ofze
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Jack Spade
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Re: 3D Design Programs

Post by Jack Spade » Fri Dec 13, 2013 3:36 am

You might also try Google Sketchup. I personally use Blender - once you get up the learning cliff it's very powerful - but I have friends who use Sketchup for work and Opensim.
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Ozwell Wayfarer
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Re: 3D Design Programs

Post by Ozwell Wayfarer » Fri Dec 13, 2013 4:32 pm

I have been thinking for a while about how to most helpfully give a contribution to this thread. The original question posed by the OP is a tough one. So for anyone trying to choose a program, I offer you this.

There is such a wide variety of 3DS programs out there now and their workflows and interfaces vary wildly. You need to know something about what your looking for before you begin searching, if that makes any sense?

For example, depending what you are trying to achieve, your workflow will have several steps. Break that workflow down and try to find all the basic functions to achieve your desired results. If you are baffled or frustrated by the way a certain program handles something, don't despair! It may be handled in a totally different way in another program, and there is nothing stopping you using different programs for different things of course. This is what makes it so difficult to make a recommendation.

A few basic questions a total beginner should ask themselves:

1. How do I manipulate the camera and view controls
2. How do I add objects and how do I add, subtract, sculpt, manipulate and otherwise influence those objects in 3d space
3. How do I add materials and textures (creating those textures is a whole other issue ;) )
5. How do I create rigging (Attaching to the avatars bone structure, not always required)
4. How do I export to COLLADA .dae format (you should probably check that at the beginning really :mrgreen:) most programs have plugins available of they do not offer native support.

You should also read up on basic concepts in low poly modeling for video games in general.

I use Maya, but many peole HATE Maya with a passion for reasons too long and boring for the casual reader to recite here. I have those same reasons for hating 3DMax. Recently I picked up Blender just to take a peek and I must say I am very impressed with how far it has come since I last looked (a year or maybe more ago). The problem with the radical interface re-designs is that there are now a billion irrelevant Blender tutorials out there to frustrate and confound you, though it seems to be a very active community and you can usually find what you need if you use the wiki. I cant speak at all to Sketchup but have heard positive things in general.

So I guess what I am saying is shop around, you can at least try most things these days for free. Find something that clicks, try a basic project like a chair or table and replicate it in any program you try and this will give you a feeling of what is most comfortable and intuitive for you. Best of luck! :)
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Re: 3D Design Programs

Post by Jaz Beverly » Thu Jun 27, 2019 2:36 pm

Thank you for the thoughtful and very helpful advice! This is exactly the kind of thing I try to figure out when choosing software or buying some important household appliance -- what questions should I be asking as I evaluate each option? How does one kick the tires of this sort of thing?

By approaching the question in this way you've given us all a lot to think about, and extremely useful way to approach the question.

Much appreciated!!!

Jaz
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Jennifer Hamilton
(Jaz Beverly in Kitely and Second Life)
Head of Instructional Services / Assistant Professor
Edith Garland Dupré Library
University of Louisiana at Lafayette
P.O. Box 40199, Lafayette, LA 70504
(337) 482-1160
jen@louisiana.edu
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