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OKC Teleport Express Panel - Update teleport coordinates

Posted: Sun Mar 27, 2016 1:50 am
by onyxty delta
I created a new world using the Universal Campus template. I then resized the world to include more regions and repositioned the UC. The coordinates on the Teleport Express Panel are no longer valid, yet I can't edit it. Anyone know if I should be able to edit it?

Re: OKC Teleport Express Panel - Update teleport coordinates

Posted: Sun Mar 27, 2016 9:47 am
by Ilan Tochner
Hi Virtual Professor,

Changing the world's size will change the coordinates of the elements inside it which will uncalibrate teleport scripts that were designed for the original size.

You should be be able to edit the scripts that are included in the Universal Campus but, having just checked, it seems that the script for the teleporter that is included in the Universal Campus OAR file doesn't include the permissions which will enable you to do so. The workaround would be to change the world size again to move the previously built area into the lower right side of the map so the coordinates the script refers to will be the ones it was designed for. However, if you want to retain the new map locations of your adjusted world objects then you'll need to replace the script in the teleporter with a new one that uses the new coordinates.

Re: OKC Teleport Express Panel - Update teleport coordinates

Posted: Sun Mar 27, 2016 2:11 pm
by onyxty delta
Do you happen to have the contents of that script? I can't even read it because of permissions. Moving the regions back to their original position is not an option for what I want to do.

Re: OKC Teleport Express Panel - Update teleport coordinates

Posted: Sun Mar 27, 2016 2:40 pm
by Ilan Tochner
As the script is Creative Commons licensed I sent you a copy of it inworld.

If anyone else needs it, please let me know and I'll send you a copy as well.

Re: OKC Teleport Express Panel - Update teleport coordinates

Posted: Sun Mar 27, 2016 2:45 pm
by onyxty delta
Thank you!