Discussion and support for the Kitely Market
- Mike Lorrey
- Posts: 248
- Joined: Sun Sep 04, 2016 5:40 pm
- Has thanked: 55 times
- Been thanked: 153 times
So this issue has not been fixed in the past year?
- Ilan Tochner
- Posts: 5834
- Joined: Sun Dec 23, 2012 8:44 am
- Has thanked: 3667 times
- Been thanked: 3815 times
The information that OpenSim stores in the object when it creates these textures isn't sufficient for us to easily determine whether the texture in question was added intentionally by the user (manually or using a script) or by OpenSim. Changing that OpenSim behavior would require a lot of work and fixing this issue (that has a workaround) doesn't justify diverting development resources from tasks that will benefit a lot more people and in much bigger ways.
- Brayla Sana
- Posts: 69
- Joined: Wed Mar 27, 2013 7:09 pm
- Has thanked: 16 times
- Been thanked: 119 times
I have also encountered phantom missing textures. I believe it is Opensim's coding of the lighting system. It happened to me when I was packing up my furniture sets for sale. If I left the lighting "on," the missing texture problem would appear; if I turned the lighting "off," the error would disappear. If the "phantom" texture was consistently the same, then you could program an exception for it. It must be some kind of generated texture used for lighting. Opensim also uses random generated textures in osDraw commands that can also cause problems. My workaround was to simply turn all the lighting "off" (by scripting a switch) when packing things for sale.