How will breedable's work here question

Creating scripts
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Isis Starlight
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How will breedable's work here question

Post by Isis Starlight » Tue Jun 18, 2013 3:36 pm

Hello wanted to know with OSSL i believe its called for scripting how does breedables work with worlds on demand :?:

Reason for asking i had a friend who has turned his very high tech pets as CC Creative commons & wanted to share

Is there a script library here ? but most important will LSL written breedable scripts work here ,

Wanted to make some living rock pets that eat magic mushrooms ;)
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Dundridge Dreadlow
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Re: How will breedable's work here question

Post by Dundridge Dreadlow » Tue Jun 18, 2013 5:18 pm

heh, depends on the skill of the developer :)
If someone has the skill to develop a breedable system, they should be able to cope with on-demand, it should pose no more challenge than lag. I'd love to see the approach your friend was using, I never fully finished my pets system.

..as to will they work here.. they will almost certainly need tweaking, there are minor differences between the two scripting systems, but for the most part they are mostly compatible.

Scripts seem to be currently added to the forum scripts section (which will hopefully be separated into a script "questions or help" forum and a script "place here" forum)
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Re: How will breedable's work here question

Post by Isis Starlight » Tue Jun 18, 2013 6:52 pm

Dundridge Dreadlow wrote:heh, depends on the skill of the developer :)
If someone has the skill to develop a breedable system, they should be able to cope with on-demand, it should pose no more challenge than lag. I'd love to see the approach your friend was using, I never fully finished my pets system.

..as to will they work here.. they will almost certainly need tweaking, there are minor differences between the two scripting systems, but for the most part they are mostly compatible.

Scripts seem to be currently added to the forum scripts section (which will hopefully be separated into a script "questions or help" forum and a script "place here" forum)

Thank you Dundridge as that clears alot up :)
Scripts are several and very very long not much different then horse ones you see in secondlife
so by posting them direct it would take a lot of space then somehow could get pasted/posted wrong.

I would host a library but my budget is unstable right now and kitely is the only grid who options mean you will never lose
your hard earned builds & sims so it would need to be free to everyone I think I will ask in feedback if they might be considering that.

Thanks Again Dundridge you are a gentleman :D
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Annie Moore
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Re: How will breedable's work here question

Post by Annie Moore » Mon Mar 25, 2019 1:51 pm

Breedables can, in fact, work here, but using them in the HYPERGRID causes issues with permissions and so on and so forth, I have been working and testing on things here and there.

An object (Pet or plant or otherwise) That is DROPPPING a BUNDLE/SEED/ECT those have to be COPY, and that just doesn't work for this situation.

Your best bet is to create pets/objects who have to interact with a third party object to REZ an offspring, and those would only be one shot uses each, I can go into further detail if you contact me but OPEN SIM has been very hard to get this done I'm still testing and trying to fix everything up.
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Ricardo Sorciere
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Re: How will breedable's work here question

Post by Ricardo Sorciere » Tue Apr 16, 2019 1:50 pm

Breedable's do work i done that in opensim a long time ago
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