Linking doors. to buildings

General discussions related to content creation
Post Reply
User avatar
Brian Roberts
Posts: 70
Joined: Sun Jan 20, 2013 12:55 pm
Has thanked: 21 times
Been thanked: 75 times

Linking doors. to buildings

Post by Brian Roberts » Thu Sep 06, 2018 6:04 pm

How di I links doors. to building, they quit. working. when I do
These users thanked the author Brian Roberts for the post:
Ilan Tochner
Graham Mills
Posts: 976
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 577 times
Been thanked: 735 times

Re: Linking doors. to buildings

Post by Graham Mills » Fri Sep 07, 2018 4:56 pm

Have to confess I mostly use Handy Low's door & drawer system which alas is no longer on Kitely Market. I just checked and it works fine provided the door is not the root prim. Not much help to you, I know, but how are you scripting your door(s)?
These users thanked the author Graham Mills for the post (total 2):
Brian RobertsFerrator Montoya
User avatar
Min Tigerpaw
Posts: 217
Joined: Sun Mar 24, 2013 3:52 pm
Has thanked: 311 times
Been thanked: 152 times

Re: Linking doors. to buildings

Post by Min Tigerpaw » Fri Sep 07, 2018 10:03 pm

Hi Brian,
some simple doorscripts use a vertical rod and a linked prim for the doorblade. These you can't link to a house.
As long as the door is just one prim it can be linked to a larger linkset. You just need a proper script for that. My advanced doors/doorscripts in the market allow this. Currently available are rotating door, sliding door and double sliding door.
https://www.kitely.com/market/product/2 ... r-Advanced
https://www.kitely.com/market/product/2 ... r-Advanced
https://www.kitely.com/market/product/1 ... r=13588230
To link these to a larger linkset you need to follow the instructions given there.
These users thanked the author Min Tigerpaw for the post (total 3):
Ilan TochnerGraham MillsBrian Roberts
User avatar
Brayla Sana
Posts: 55
Joined: Wed Mar 27, 2013 7:09 pm
Has thanked: 15 times
Been thanked: 92 times

Re: Linking doors. to buildings

Post by Brayla Sana » Sat Sep 08, 2018 12:43 am

grid.kitely.com:8002:Brayla Sana Gallery

I have a Free Scripts area in the Brayla Sana Gallery sim which includes door scripts that can be used in child prims of a linkset.
These users thanked the author Brayla Sana for the post (total 4):
Ilan TochnerGraham MillsBrian RobertsMichael Timeless
Dadiella's for Fashion and Brayla Sana Gallery for Building!
Gwyddion Oakley
Posts: 2
Joined: Wed Feb 14, 2018 3:12 pm
Has thanked: 1 time
Been thanked: 4 times

Re: Linking doors. to buildings

Post by Gwyddion Oakley » Sat Sep 08, 2018 7:23 am

I have a great script by a chap from Counter Earth grid, if he is ok with it being spread around, I will put it on Cariad Sim (Kitely). It is super good. You can use it in linked prims, and it has a notecard to control the degree of rotation, just by typing in the number of degrees you want, or you can use a minus number to make the door move in the opposite direction, it also has speed of opening, group, owner or everyone use, and multiple other functions. Unfortunately you can't use it for edge rotation, but it's fine for prim doors, that have been cut down, and if you want to use it with mesh doors, you just have to make the mesh twice the size, and make half of it with a separate texture face, set to transparent, so the rotation is in the centre (also a good idea to put physics on one side of the door only).
These users thanked the author Gwyddion Oakley for the post (total 3):
Graham MillsBrian RobertsFerrator Montoya
User avatar
Brian Roberts
Posts: 70
Joined: Sun Jan 20, 2013 12:55 pm
Has thanked: 21 times
Been thanked: 75 times

Re: Linking doors. to buildings

Post by Brian Roberts » Sat Sep 08, 2018 5:46 pm

Thank you very one for your help
These users thanked the author Brian Roberts for the post:
Graham Mills
User avatar
Ferrator Montoya
Posts: 6
Joined: Wed Aug 01, 2018 9:26 pm
Has thanked: 7 times
Been thanked: 11 times

Re: Linking doors. to buildings

Post by Ferrator Montoya » Sat Sep 08, 2018 6:45 pm

Try and get a copy of Eazydoor. Author is Zauber...probably Paracedlcus, maybe Xonar

Eazydoor was created as an alternative to the Timeless Door scripting.
It is intuitive, easy to use and is perfect for "linked" doors. In fact, is was written to be used with liked doors.

Ferrator Montoya,
Envoy to the Great Ferret
These users thanked the author Ferrator Montoya for the post (total 3):
Brian RobertsGraham MillsMichael Timeless
Ferrator Montoya
Envoy to the Great Ferret
Post Reply