RLV inventory

Creating scripts
Post Reply
User avatar
Ricardo Sorciere
Posts: 8
Joined: Sat Jan 19, 2013 6:12 pm
Has thanked: 1 time
Been thanked: 5 times

RLV inventory

Post by Ricardo Sorciere » Wed Jan 09, 2019 2:48 pm

Hello Everyone I have a question!!
might work might not work :P has anyone use rlv for inventory attachments??
I have scripted something like a collar that when the sun goes down rlv forces
the inventory folder attach all items and so forth

when the sun comes up all the items from inventory will come off
and you wear what you had before

and yes two folders are needed for this one for sun down
and one for sun up

I can give to much info on this :mrgreen:
all I need to know if rlv viewer side works in kitely
ty and my apologies for not reveling to much on this.
These users thanked the author Ricardo Sorciere for the post:
Ilan Tochner
User avatar
Ilan Tochner
Posts: 4660
Joined: Sun Dec 23, 2012 8:44 am
Has thanked: 2319 times
Been thanked: 2493 times
Contact:

Re: RLV inventory

Post by Ilan Tochner » Thu Jan 10, 2019 11:30 am

Hi Ricardo,

The best way to know is to test it in your own Kitely world then test it in other Kitely worlds.
These users thanked the author Ilan Tochner for the post:
Chris Namaste
User avatar
Ricardo Sorciere
Posts: 8
Joined: Sat Jan 19, 2013 6:12 pm
Has thanked: 1 time
Been thanked: 5 times

Re: RLV inventory

Post by Ricardo Sorciere » Thu Jan 10, 2019 4:41 pm

Excellent Ilan ill check as soon i get time ty.
These users thanked the author Ricardo Sorciere for the post:
Chris Namaste
Gaudin Himmel
Posts: 16
Joined: Mon Feb 13, 2017 6:43 pm
Has thanked: 0
Been thanked: 10 times

Re: RLV inventory

Post by Gaudin Himmel » Thu Jan 10, 2019 7:47 pm

Ricardo, you should be aware that not all viewers support RLV. If you use Firestorm you should have no problems but if you go to CoolVL. as far as I can find there is no RLV option. Also if you hop to another Grid you may find your collar doesn't work it depends on the OpenSim OS version. So if you plan on selling your product in Marketplace, it should come with a warning or made non exportable, or both.
These users thanked the author Gaudin Himmel for the post (total 2):
Ilan TochnerChris Namaste
Gaudin Himmel
Posts: 16
Joined: Mon Feb 13, 2017 6:43 pm
Has thanked: 0
Been thanked: 10 times

Re: RLV inventory

Post by Gaudin Himmel » Fri Jan 11, 2019 7:58 pm

Also Ricardo I was manager of the OpenCollar temple in IW for years and dealt with a lot of OpenCollar problems. I am not a scripter but am very familiar with the OC system and the problems people have with it, so if I can give you any assistance, please IM me.
These users thanked the author Gaudin Himmel for the post:
Ricardo Sorciere
User avatar
Ricardo Sorciere
Posts: 8
Joined: Sat Jan 19, 2013 6:12 pm
Has thanked: 1 time
Been thanked: 5 times

Re: RLV inventory

Post by Ricardo Sorciere » Sat Jan 12, 2019 4:06 pm

Thanks for your reply Gaudin Himmel, I use singularity as a viewer and I have rlv enable just have not try it in Kitely I dont have a sim right now till i decide if this rpg will work I do script all of my code.

its that every time i try to do it either rl calls or i get busy with other clients.
and Again ty very much.
Post Reply