Question About Mesh Avatars

Creating avatar shapes, hair, skin, eyes, etc.
Post Reply
User avatar
Koshari Mahana
Posts: 126
Joined: Fri Feb 06, 2015 8:14 am
Has thanked: 51 times
Been thanked: 150 times
Contact:

Question About Mesh Avatars

Post by Koshari Mahana » Wed May 08, 2019 11:06 pm

I'm am really clueless about mesh avatars. Is it possible to buy and use avatars from a site like this? What would the requirements for opensim be in order to have these work?

https://sketchfab.com/store/3d-models/c ... -creatures

I'm asking because I want to use one of them for a video I'd like to make. Thanks in advance to anyone who can help answer my questions or point me to an article.
These users thanked the author Koshari Mahana for the post:
Ilan Tochner
Zed deTremont
Posts: 36
Joined: Wed Oct 22, 2014 5:37 am
Has thanked: 28 times
Been thanked: 61 times

Re: Question About Mesh Avatars

Post by Zed deTremont » Thu May 09, 2019 1:19 am

Hello Koshari,
I'm afraid this gonna be a rather disappointing answer for you. Most of those sites forbid the importation to at least second life I do not know if this includes OpenSim also. But I wouldn't be wondered at all. Of course I do know that it's regularly done. Secondly you'll have a mesh avatar but to be working in any grid it has to be rigged to the bones of virtual worlds and you can bet on it that this is not done.
Sorry
These users thanked the author Zed deTremont for the post (total 2):
Ilan TochnerKoshari Mahana
User avatar
Ada Radius
Posts: 263
Joined: Sun Dec 23, 2012 6:20 pm
Has thanked: 130 times
Been thanked: 161 times

Re: Question About Mesh Avatars

Post by Ada Radius » Thu May 09, 2019 1:47 am

If licensing is OK for importing to an OS grid (SL usually excluded, because of its TOS), the model has to be, usually, retopologized to make it suitable for skinning and vertex weighting. In English: remodeled so that it has evenly distributed vertices arranged in evenly spaced loops. Then it has to be 'skinned' AKA parented, or attached to the OS avatar armature, and vertex weights painted so that the body moves reasonably accurately with the armature. If the armature needs to be modified - for an unusual mesh body shape that's too far from the default avatar shape - then you'll also need custom animations. You'll also need to take into consideration UV mapping (how a texture is mapped to the mesh) and materials - you get up to 8 faces per mesh object inworld.
All doable, but it's a fair amount of work.
Ada


Koshari Mahana wrote:
Wed May 08, 2019 11:06 pm
I'm am really clueless about mesh avatars. Is it possible to buy and use avatars from a site like this? What would the requirements for opensim be in order to have these work?

https://sketchfab.com/store/3d-models/c ... -creatures

I'm asking because I want to use one of them for a video I'd like to make. Thanks in advance to anyone who can help answer my questions or point me to an article.
These users thanked the author Ada Radius for the post (total 2):
Ilan TochnerKoshari Mahana
User avatar
Koshari Mahana
Posts: 126
Joined: Fri Feb 06, 2015 8:14 am
Has thanked: 51 times
Been thanked: 150 times
Contact:

Re: Question About Mesh Avatars

Post by Koshari Mahana » Thu May 09, 2019 1:52 am

Thank you Zed and Ada,

That sounds like a whole lot of work and its way over my head. Thanks for taking the time to explain it to me. I think I'll have to forget this idea, too bad though because I really wanted to make a video with one of them.
Zed deTremont
Posts: 36
Joined: Wed Oct 22, 2014 5:37 am
Has thanked: 28 times
Been thanked: 61 times

Re: Question About Mesh Avatars

Post by Zed deTremont » Thu May 09, 2019 2:30 am

Forgot that you might run into the retopology too depending the model as Ada rightfully mentioned. Just for whomever might be interested after. There's a neath free program to model a character.

http://www.makehumancommunity.org/conte ... loads.html

I do not say it's perfect and above mentioned rules still will apply, at least the last time I looked at it. Since it's open source I've got no idea what they been adding. Making avi's/characters is really not my speciality. Say already years I should have a decent look to it but there is always something else to do.
These users thanked the author Zed deTremont for the post:
Koshari Mahana
Zed deTremont
Posts: 36
Joined: Wed Oct 22, 2014 5:37 am
Has thanked: 28 times
Been thanked: 61 times

Re: Question About Mesh Avatars

Post by Zed deTremont » Thu May 09, 2019 2:33 am

Oops sorry for getting this longer seems to be a bento rig plugin now
Post Reply