We've updated Kitely to OpenSim 0.9.1.1
- Kimm Starr
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Re: We've updated Kitely to OpenSim 0.9.1.1
Hi, I'm just replying for information sake, not to complain. Being that my land is pretty big and I'm finding stuff as I go along. Some of my objects textures have changed to clear, some of my raised streets in my city have sunk down a meter or so (which I don't mind saying has driven me a little batty) lol. Also, I have to relog on at times because texturing isn't working, but does when I relog on. For curiosity sake, what are the big changes we are to expect with the new upgrade?
I'm obsessed with Animesh and soon you will be too!
- Ilan Tochner
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Re: We've updated Kitely to OpenSim 0.9.1.1
Hi Kimm,
Does the sunken streets problem repeat itself after you restart your world or was it fixed once you repositioned them?
Does the sunken streets problem repeat itself after you restart your world or was it fixed once you repositioned them?
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- Chris Namaste
- Kimm Starr
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Re: We've updated Kitely to OpenSim 0.9.1.1
Hard to say, I immediately started fixing them. seems like nothing has moved today. I'll keep an eye on that for next couple of days. I thought at first it was something I did, but it was a substantial part of my land and it sunk enough that it wasn't an accident. seems okay for now though.Ilan Tochner wrote: ↑Sun Mar 08, 2020 11:45 amHi Kimm,
Does the sunken streets problem repeat itself after you restart your world or was it fixed once you repositioned them?
I'm obsessed with Animesh and soon you will be too!
- Ilan Tochner
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Re: We've updated Kitely to OpenSim 0.9.1.1
Okay, please keep us updated Kimm.
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- Chris Namaste
- Ilan Tochner
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Re: We've updated Kitely to OpenSim 0.9.1.1
We've updated Kitely today:
1) UI commands should now become enabled faster. For example, the object Edit command in the wheel menu should now take less time to appear.
2) The map teleport bug that could appear when searching for partial world names has been resolved. (viewtopic.php?f=9&t=5422)
Please test these changes and report what you find.
1) UI commands should now become enabled faster. For example, the object Edit command in the wheel menu should now take less time to appear.
2) The map teleport bug that could appear when searching for partial world names has been resolved. (viewtopic.php?f=9&t=5422)
Please test these changes and report what you find.
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- Chris Namaste
- Chris Namaste
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Re: We've updated Kitely to OpenSim 0.9.1.1
[13:56] Grid: Not enough permissions on asset(s) referenced by item 'skin Rosy, naturel, fine eyeliner, blush, cn', update failed

an error i get lately alot (never before), is when i create my own work, skin-templates (not with mesh),
i upload my textures - OPEN them in kitely (not just put in inventory)
than make my work with it
this is what i do : putting someth else on - put it on again & it works
this i do now because :
when i ignored the error, on kitely marketplace it gave massive errors and did not accept my work
maybe its a new error since update? donno just mentioning to help if possible
thankyou

an error i get lately alot (never before), is when i create my own work, skin-templates (not with mesh),
i upload my textures - OPEN them in kitely (not just put in inventory)
than make my work with it
this is what i do : putting someth else on - put it on again & it works
this i do now because :
when i ignored the error, on kitely marketplace it gave massive errors and did not accept my work
maybe its a new error since update? donno just mentioning to help if possible

thankyou

Chris CreationZ url kitely market : https://www.kitely.com/market?store=914 ... &sort=date
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
- Ilan Tochner
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Re: We've updated Kitely to OpenSim 0.9.1.1
Hi Chris,
Please specify all the steps you take to reproduce this error (don't skip any steps). From the moment you begin the process until you get the error.
Please specify all the steps you take to reproduce this error (don't skip any steps). From the moment you begin the process until you get the error.
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- Chris Namaste
- Chris Namaste
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Re: We've updated Kitely to OpenSim 0.9.1.1
thanku ilan,
i upload my textures from my pc,
than OPEN them in kitely (not just put in inventory)
let them rezz good
than make my work with it
as mentioned above,there arent other steps that i take
i upload my textures from my pc,
than OPEN them in kitely (not just put in inventory)
let them rezz good
than make my work with it
as mentioned above,there arent other steps that i take

Chris CreationZ url kitely market : https://www.kitely.com/market?store=914 ... &sort=date
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
- Ilan Tochner
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Re: We've updated Kitely to OpenSim 0.9.1.1
Hi Chris,
How exactly do you upload your textures from your computer? What viewer option do you use and from which viewer menu / window?
When you say open them, do you mean double click the texture in your inventory to view it or something else?
How exactly do you upload your textures from your computer? What viewer option do you use and from which viewer menu / window?
When you say open them, do you mean double click the texture in your inventory to view it or something else?
- Chris Namaste
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Re: We've updated Kitely to OpenSim 0.9.1.1
hi ilan,
- via firestorm (correct version)
- build - upload - image (like ive been doing 10 years)
- open, yes, it double click & 'see it' till it rezzes totally (this means when one opens a texture it needs some time totally to 'rezz'
completely)
- this odd 'error' is someth that occurs since the new kitely version
- when i try the same in digiworld or dynamic it doesnt happen
- it never happend before in kitely neither
this is just fyi, im not complaining
- just to give all info possible like so many kind pple do here,
as u asked, so u can have all info
thankyou
chris
- via firestorm (correct version)
- build - upload - image (like ive been doing 10 years)
- open, yes, it double click & 'see it' till it rezzes totally (this means when one opens a texture it needs some time totally to 'rezz'
completely)
- this odd 'error' is someth that occurs since the new kitely version
- when i try the same in digiworld or dynamic it doesnt happen
- it never happend before in kitely neither

this is just fyi, im not complaining

- just to give all info possible like so many kind pple do here,
as u asked, so u can have all info
thankyou

Chris CreationZ url kitely market : https://www.kitely.com/market?store=914 ... &sort=date
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey