Animated Mesh?
- Gusher Castaignede
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Animated Mesh?
Can we upload animated keyframed meshes yet? How are creators animating inworld? Any tips?
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- Ilan Tochner
- Ilan Tochner
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- Gusher Castaignede
- Posts: 270
- Joined: Tue Mar 17, 2015 10:03 pm
- Has thanked: 314 times
- Been thanked: 260 times
- Gusher Castaignede
- Posts: 270
- Joined: Tue Mar 17, 2015 10:03 pm
- Has thanked: 314 times
- Been thanked: 260 times
Re: Animated Mesh?
Am struggling to figure why my basic keyframed animated cube doesn't
respond after uploading.... any ideas? I used the script below, but get
no response.... do I need a viewer to support animated meshes? What
am I missing?
////---------Script starts here ---- copy from here
float animation_speed = 0.5;
integer total_prims;
integer link_counter;
default
{ state_entry() { total_prims = llGetNumberOfPrims(); llSetTimerEvent(animation_speed ); } timer() { link_counter++; llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES); llSetLinkAlpha( link_counter,1.0, ALL_SIDES); if( link_counter == total_prims) { link_counter = 0; } }
}
//// -------- end of script --- copy up to here.
respond after uploading.... any ideas? I used the script below, but get
no response.... do I need a viewer to support animated meshes? What
am I missing?
////---------Script starts here ---- copy from here
float animation_speed = 0.5;
integer total_prims;
integer link_counter;
default
{ state_entry() { total_prims = llGetNumberOfPrims(); llSetTimerEvent(animation_speed ); } timer() { link_counter++; llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES); llSetLinkAlpha( link_counter,1.0, ALL_SIDES); if( link_counter == total_prims) { link_counter = 0; } }
}
//// -------- end of script --- copy up to here.