Animated Mesh?

Creating animations
Post Reply
User avatar
Gusher Castaignede
Posts: 275
Joined: Tue Mar 17, 2015 10:03 pm
Has thanked: 316 times
Been thanked: 266 times

Animated Mesh?

Post by Gusher Castaignede »

Can we upload animated keyframed meshes yet? How are creators animating inworld? Any tips?
Image
"lnteractivity, Variety, Ease of Use"
Visit my store at Country Manor
User avatar
Ilan Tochner
Posts: 6816
Joined: Sun Dec 23, 2012 8:44 am
Has thanked: 5406 times
Been thanked: 4749 times
Contact:

Re: Animated Mesh?

Post by Ilan Tochner »

Hi Gusher,

Yes, you should be able to do so now.
User avatar
Gusher Castaignede
Posts: 275
Joined: Tue Mar 17, 2015 10:03 pm
Has thanked: 316 times
Been thanked: 266 times

Re: Animated Mesh?

Post by Gusher Castaignede »

oh my goodness, yay!!
Image
"lnteractivity, Variety, Ease of Use"
Visit my store at Country Manor
User avatar
Gusher Castaignede
Posts: 275
Joined: Tue Mar 17, 2015 10:03 pm
Has thanked: 316 times
Been thanked: 266 times

Re: Animated Mesh?

Post by Gusher Castaignede »

Am struggling to figure why my basic keyframed animated cube doesn't
respond after uploading.... any ideas? I used the script below, but get
no response.... do I need a viewer to support animated meshes? What
am I missing?

////---------Script starts here ---- copy from here

float animation_speed = 0.5;
integer total_prims;
integer link_counter;

default
{ state_entry() { total_prims = llGetNumberOfPrims(); llSetTimerEvent(animation_speed ); } timer() { link_counter++; llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES); llSetLinkAlpha( link_counter,1.0, ALL_SIDES); if( link_counter == total_prims) { link_counter = 0; } }
}

//// -------- end of script --- copy up to here.
Image
"lnteractivity, Variety, Ease of Use"
Visit my store at Country Manor
Post Reply