Question for Ilan - posting here bc others may wonder.
I'm working with Mike McHugh on his October 27 event. He is directing people to remove AOs. After seeing the horrible lag we caused at Caribou from the ZAOS AOs (600,000 somethings for one), I have converted many of the ZAOS AOs to KAOS and have a gift box with the ones I've converted so far, instructions and the engine for anyone to convert. Also included are instructions and video link (thanks Kayaker) on how to load the FS or viewer AO so a separate AO hud is not needed and one that will perform in all grids (no more duck walking or sliding).
Mike said he was told to have AOs removed bc of lag. Is the reason for this the ZAOS AOs? Is there any problem with AOs in general, specifically if they are KAOS or in FS or viewer AO?
Thanks!
AOs Slowing Down Grids
- Veritas McMaster
- Posts: 50
- Joined: Wed Feb 23, 2022 12:37 pm
- Has thanked: 147 times
- Been thanked: 67 times
- Contact:
AOs Slowing Down Grids
- These users thanked the author Veritas McMaster for the post (total 3):
- Ilan Tochner • Jerralyn Franzic • Koshari Mahana
- Ilan Tochner
- Posts: 6677
- Joined: Sun Dec 23, 2012 8:44 am
- Has thanked: 5135 times
- Been thanked: 4615 times
- Contact:
Re: AOs Slowing Down Grids
Hi Veritas,
There isn't a general problem with AO, the problem is with items that use scripts to constantly update inworld items. Each time those changes happen an update needs to be sent to all the connected viewers, and that can create network activity that drowns out the movement activities of avatars. In layman terms, this means that you should avoid using items that create constant network activity as that is a potential source for lag.
There isn't a general problem with AO, the problem is with items that use scripts to constantly update inworld items. Each time those changes happen an update needs to be sent to all the connected viewers, and that can create network activity that drowns out the movement activities of avatars. In layman terms, this means that you should avoid using items that create constant network activity as that is a potential source for lag.
- These users thanked the author Ilan Tochner for the post (total 4):
- Tess Juel • Chris Namaste • Jerralyn Franzic • Veritas McMaster
- Chris Namaste
- Posts: 366
- Joined: Wed Jan 27, 2016 6:55 pm
- Has thanked: 1593 times
- Been thanked: 351 times
Re: AOs Slowing Down Grids
if i understand it good, when not needed, it would be better to avoid lag to just no wear an AO (bc wearing itself IS a script that 'runs' also when it's 'off' yes?), i guess?
if that's right, i'm doing a good thing lol
im in kitely to create & barely chat or interact (sadly),so i dont mind working wo ao
(is this a correct - no ao wearing = less lag?)
thanksies
- These users thanked the author Chris Namaste for the post (total 2):
- Veritas McMaster • Koshari Mahana
Chris CreationZ url kitely market : https://www.kitely.com/market?store=914 ... &sort=date
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
- Tess Juel
- Posts: 387
- Joined: Sun Sep 11, 2016 4:24 pm
- Has thanked: 304 times
- Been thanked: 499 times
Re: AOs Slowing Down Grids
Yes but Firestorm's built in AO doesn't use a script so it should be safe.Chris Namaste wrote: ↑Tue Oct 18, 2022 2:26 pm
if i understand it good, when not needed, it would be better to avoid lag to just no wear an AO (bc wearing itself IS a script that 'runs' also when it's 'off' yes?), i guess?
Last edited by Tess Juel on Thu Oct 20, 2022 6:34 pm, edited 1 time in total.
- These users thanked the author Tess Juel for the post (total 5):
- Ilan Tochner • Jerralyn Franzic • Chris Namaste • Veritas McMaster • Luna Lunaria
- Luna Lunaria
- Posts: 99
- Joined: Thu Mar 16, 2017 1:02 am
- Has thanked: 55 times
- Been thanked: 158 times
Re: AOs Slowing Down Grids
I've used Firestorm's built-in AO for a few years now with no issues to myself or to the grids I'm on
- These users thanked the author Luna Lunaria for the post (total 2):
- Tess Juel • Veritas McMaster
VISIT LUNARIA EMPORIUM ON THE KITELY MARKET HERE: https://www.kitely.com/market?store=13957705
- Veritas McMaster
- Posts: 50
- Joined: Wed Feb 23, 2022 12:37 pm
- Has thanked: 147 times
- Been thanked: 67 times
- Contact:
-
- Posts: 1314
- Joined: Sun Dec 23, 2012 2:26 pm
- Has thanked: 1134 times
- Been thanked: 1142 times
Re: AOs Slowing Down Grids
I have no idea but this may help if you haven't seen it previously https://kitely.atlassian.net/wiki/space ... erformance
- These users thanked the author Graham Mills for the post (total 2):
- Veritas McMaster • Ilan Tochner
- Veritas McMaster
- Posts: 50
- Joined: Wed Feb 23, 2022 12:37 pm
- Has thanked: 147 times
- Been thanked: 67 times
- Contact:
Re: AOs Slowing Down Grids
I know that sounds silly but Ilan will know. He came and helped Jeanne figure out what was causing lag in the region. (Guilty!)
- These users thanked the author Veritas McMaster for the post (total 2):
- Koshari Mahana • Chris Namaste