Region crashing bug

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Mike Chase
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Region crashing bug

Post by Mike Chase »

I have an issue on the "The Rift 1,2". Anytime anyone comes close to the front of the castle on this region the sim crashes. Looks like it might be a prim bounding box issue.But the viewer bounding boxes all look fine. As do the physics shapes. Should be a number of crashes you can check around 10:00 EST on the 15th.

Thanks. -- Mike
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Oren Hurvitz
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Re: Region crashing bug

Post by Oren Hurvitz »

Hi Mike,

The physics engine (ODE) crashes whenever any avatar touches the front of the castle. I think this is because the front of the castle is one huge linkset, and it overflows ODE somehow. Please try to convert that big linkset into several smaller linksets; I think that will help. As long as you don't touch the linkset you should be able to manipulate it.
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Mike Chase
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Re: Region crashing bug

Post by Mike Chase »

We can do that TY Oren. ODE can be dicey. Any chance you'll move to Bullet for the update to 0.8? Or is that still too rough around the edges?
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Ilan Tochner
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Re: Region crashing bug

Post by Ilan Tochner »

Hi Mike,

Bullet is still not quite there yet so we won't be switching to it. However, we will be adding a per-world option for selecting which physics engine to use. ODE will remain the default but you'll be able to select Bullet if you want.
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