GIF script not working
- Kim McCabe
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GIF script not working
Is there a reason why my GIF script works on my old land and not on my new land? Just asking before I get crazy trying to figure it out.
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- Ilan Tochner
- Ilan Tochner
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Re: GIF script not working
Hi Kim,
It depends what it does. If it does something that connects to the physics engine then the difference between the physics engine that is used on your old world and the one that is used on your new world can be the cause of the change in behavior. You can open the Advanced tab in the Manage World dialog of each of those worlds to compere (and change) the physics engine that each of those worlds uses.
It depends what it does. If it does something that connects to the physics engine then the difference between the physics engine that is used on your old world and the one that is used on your new world can be the cause of the change in behavior. You can open the Advanced tab in the Manage World dialog of each of those worlds to compere (and change) the physics engine that each of those worlds uses.
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- Kim McCabe
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Re: GIF script not working
Can you give us some idea of what it does and how it fails? Any error messages, use of OSSL? Do other scripts work OK?Kim McCabe wrote: ↑Thu Apr 30, 2020 7:56 pmIs there a reason why my GIF script works on my old land and not on my new land? Just asking before I get crazy trying to figure it out.
- Krull Kitty
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Re: GIF script not working
He may be referring to something like this:
This divides a texture into 64 "cells", 8 across, and 8 down, and flips through them, left to right, top to bottom. This is useful for cell animation.
This divides a texture into 64 "cells", 8 across, and 8 down, and flips through them, left to right, top to bottom. This is useful for cell animation.
Code: Select all
llSetTextureAnim( ANIM_ON | LOOP, ALL_SIDES, 8, 8, 0.0, 64.0, 6.4 );
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