Secondlife--> Opensim
- Ada Radius
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Re: Secondlife--> Opensim
So. They're combining PBR roughness and metal in one map using RGB channels, kind of like their thinking back in the day when they thought RGB sculpt map was a good idea. Medhue mentions in the video that that's the way Unreal does it? OK, but (insert cuss word of choice) that's going to make it more difficult to teach to OS citizens who use opensource software such as Blender and Gimp. Doable, yes. But (insert cuss word of choice). Woulda killed them to give us two grayscales? I suppose so. I do applaud Medhue's restraint, lol.
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- Gusher Castaignede
- Gusher Castaignede
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Re: Secondlife--> Opensim
Very easy to make those maps... Texture packer tools, many are free and some low cost...
https://github.com/Fidifis/Channel-packing
https://github.com/Fidifis/Channel-packing
Ada Radius wrote: ↑Sun Nov 20, 2022 5:21 pmSo. They're combining PBR roughness and metal in one map using RGB channels, kind of like their thinking back in the day when they thought RGB sculpt map was a good idea. Medhue mentions in the video that that's the way Unreal does it? OK, but (insert cuss word of choice) that's going to make it more difficult to teach to OS citizens who use opensource software such as Blender and Gimp. Doable, yes. But (insert cuss word of choice). Woulda killed them to give us two grayscales? I suppose so. I do applaud Medhue's restraint, lol.
- Ada Radius
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Re: Secondlife--> Opensim
Easy for you, easy for me, ya. Not so easy for beginners.
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- Graham Mills • Tess Juel
- Tess Juel
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Re: Secondlife--> Opensim
Blender and Gimp aren't easy for beginners so not much change there.Ada Radius wrote: ↑Mon Nov 21, 2022 4:26 pmEasy for you, easy for me, ya. Not so easy for beginners.

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- Gusher Castaignede
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Re: Secondlife--> Opensim
....all of you were beginners at one point...how'd you get to this point?
Beginners start with marketplace then move up from there...

Beginners start with marketplace then move up from there...
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- Ada Radius
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Re: Secondlife--> Opensim
Exactly. A few of us teach at least a couple of times a week, focusing on free open-source software tools that anyone can get. As much teacher training as artist training. We know what's easy to teach and what takes a while to get through.Tess Juel wrote: ↑Mon Nov 21, 2022 5:10 pmBlender and Gimp aren't easy for beginners so not much change there.Ada Radius wrote: ↑Mon Nov 21, 2022 4:26 pmEasy for you, easy for me, ya. Not so easy for beginners.![]()
(I find Blender easier to work with than Maya and Max- because we can get cheap or free plugins to do nearly anything we need for OS purposes. Gimp was a bit of a struggle after years of Adobe products, but it sure is nice not having Creative Cloud sukkin up bandwidth and HD space anymore).
Anyway, I realize that OS viewer devs will follow SL, but I sure wish they wouldn't in all cases.
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Re: Secondlife--> Opensim
Here's some progress for PBR at SL... CHECK IT OUT!
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- Tess Juel
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Re: Secondlife--> Opensim
I'm not going to spend half an hour on that video but I had a quick glance and yes, there are some really nice specularity there.Gusher Castaignede wrote: ↑Fri Feb 10, 2023 3:00 amHere's some progress for PBR at SL... CHECK IT OUT!
However, I also had a look at the release notes for their PBR viewer and also read some comments from people who have tried it. It seems they still have a loooooong way to go and right now I'm not even sure if they'll ever get there. But time will show.
(Edit: correcting typos)
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- Gusher Castaignede
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Re: Secondlife--> Opensim
PBR will bring more interest and excitement to virtualworlds... am also at Sansar and mirrors, reflections are coming... great graphics equals more commerce and patiently we wait... 

- Gusher Castaignede
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Re: Secondlife--> Opensim
Resurrecting this thread with an update....
PBR Materials are now supported on versions
of OpenSim 0.9.3.0 Dev Master (dotnet6 branch)
from 26-Aug-2023... for more info checkout
Austin Tates Blog... https://blog.inf.ed.ac.uk/atate/2023/08 ... n-opensim/

PBR Materials are now supported on versions
of OpenSim 0.9.3.0 Dev Master (dotnet6 branch)
from 26-Aug-2023... for more info checkout
Austin Tates Blog... https://blog.inf.ed.ac.uk/atate/2023/08 ... n-opensim/

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