A Thought On How To Handle Long Load Times

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Sarge Misfit
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Re: A Thought On How To Handle Long Load Times

Post by Sarge Misfit »

No sweat, Ilan. I understand that it would have to be Kitely wide and that its not likely to be high on the priority list. Which are good points to make clear to everyone.
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Sarge Misfit
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Re: A Thought On How To Handle Long Load Times

Post by Sarge Misfit »

Just bouncing ideas ...

Is it possible to trigger the "cloudie" effect on TP out? Its already built in and I figure there's something that triggers it when you begin rezzing inworld while waiting for you appearance to load, so maybe that can be used as a TP out indicator.
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Ilan Tochner
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Re: A Thought On How To Handle Long Load Times

Post by Ilan Tochner »

Hi Sarge,

I'm not sure but I think the cloud is a hardcoded viewer behavior when the avatar shape hasn't been loaded yet.
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Paul Wilson
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Re: A Thought On How To Handle Long Load Times

Post by Paul Wilson »

Would it be possible to use a server side script to trigger a particle effect on the avatar when they initiate a TP?

This would get around the hard coded viewer effects, but still allow the users to see a visual notification of a TP in progress.
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Re: A Thought On How To Handle Long Load Times

Post by Ilan Tochner »

Hi Paul,

We already catch teleport events in order to start the world loading sequence. It should be possible to attach an effect to a teleporting avatar but it will require us to:
A) Have a good effect to use throughout Kitely - this will require community help to create.
B) Allocate resources to implement this new functionality - this will require us to not work on other things which are currently a higher priority.
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Sarge Misfit
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Re: A Thought On How To Handle Long Load Times

Post by Sarge Misfit »

Ilan Tochner wrote:Hi Paul,

We already catch teleport events in order to start the world loading sequence. It should be possible to attach an effect to a teleporting avatar but it will require us to:
A) Have a good effect to use throughout Kitely - this will require community help to create.
B) Allocate resources to implement this new functionality - this will require us to not work on other things which are currently a higher priority.
Well, it seems to me that A) helps with improving community involvement and spirit while B) is not much of an issue as you have a good record when it comes to prioritizing. :)
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