Error on save

Creating scripts
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Kevin McCabe 2
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Error on save

Post by Kevin McCabe 2 »

When I import an oar from a different opensim server and try to edit a script in an existing object I'm getting the following error.

(0 ,0): Error : /usr/local/node/opensim1/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll (Location of the symbol related to previous warning)

Nothing before this. So I don't know what the previous warning is. Any idea what this means or what the fix is. Thanks.
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Dundridge Dreadlow
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Re: Error on save

Post by Dundridge Dreadlow »

I'd suggest recreating the script(or prim, depending on how serious) - it sounds like it is corrupted somehow. I've had this happen a couple of times myself.

If you need, save the original to a text file on your computer and copy/paste in world :)
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PS. Kitely is awesome.
Kevin McCabe 2
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Re: Error on save

Post by Kevin McCabe 2 »

We may try doing that if all else fails. However, since it works fine in another opensim instance it would be very bad if we had to recreate everything. Thanks, Kevin.
Evans Love
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Re: Error on save

Post by Evans Love »

hey kevin!

so i found out a solution to the error... at least if you were referring to the door script that was throwing this runtime error:

(0 ,0): Error : /usr/local/node/opensim3/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll (Location of the symbol related to previous warning)

apparently kitely does not allow you to make user funcitons with the names:

Open()
Close()

it is case sensitive, however, because:

open()
close()

work. as do:

OpenX()
CloseX()

not sure why that is... but that should solve our problem.

- evans
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