Exporting Products Grid Wide... How Does It Work?

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Constance Peregrine
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Re: Exporting Products Grid Wide... How Does It Work?

Post by Constance Peregrine »

Handy Low wrote:Thanks, Dot and Mine!

Currently only the door system has an export version, but I've been meaning to get round to doing the rest - if anyone wants an export version of anything else, I'll do it straight away.

RL has taken a couple of unexpected turns lately (good ones) that mean I've not had as much time and energy for this as I'd hoped, but I'm determined to pick up the pace again soon.
<(+_+)>Ťhє plєaşurє is ムlwayş ოinє<(+_+)>

and, good news in rl...yeaaaaaaaaaaaaaaaaa!! [pass me some, willya, plssssssssssss]
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Re: Exporting Products Grid Wide... How Does It Work?

Post by Moco Scribe »

Thanks for all the responses.

I agree that concurrency is in the eye of the beholder but what the SL scriptors told me was...that although the differences in script languages between SL and Opensim grids may only be different by 1%, if you've created a high end complicated script that contains thousands of script lines, just finding that 1% can take a very long time. So concurrency here does matter in terms of asking yourself is it worth the investment of time and effort if you compare 60000 concurrent users in SL on a good day versus 800/1000 elsewhere and they say it isn't. I'm sure they are not looking at the whole picture i.e. there is a vast number of Opensim grids but there's no way they can sure their scripts will work across all of them. So at the moment they say it just isn't worth their while. But hey things change and I will keep asking!

I think Min asked me what sorts of scripts I needed. Well I do have a couple that work ok that I created or brought in from SL but not all do. Plus SL is a very sort of restrictive environment to build in so you learn lots about keeping lag as low as possible and that includes keeping scripts as low lag as possible and this usually means just using one script for anything. We do check script impact all the time in SL. I've been 'asked to leave' a number of sims simply because my avatar was so tooled up with huds for hair, eyes, clothes, shoes, photoshoots etc she nearly crashed the sim....I'm exaggerating but you know what I mean!

So my scripts requirements be; reliable, full perm mainly, only requires one low lag script and for those scripts I will include in my builds an export option. i've nearly finished my first cottage for Kitely but the doors aren't right and I want to add privacy windows but have no texture controller :(

Here is my script wish list for Kitely based on what I have now and I know, before anyone says it...dream on.... but if I wasn't a dreamer I wouldn't be here!

- Reliable, lockable, linkable, access controlled, doors (swing, rotate etc)
- Chimney smoke - have that one
- Fire with on/off switch, with sounds (single script)
- Texture change hud for multiple linked mesh and prims
- HUD full perm to create whatever I want (colour change, texture change, size change, light change etc)
- Faux rezzer
- Temp Rezzer
- Sitter with menu and easy set up
- Sitter for cuddles
- Click through texture changer
- Resizer - more useful than essential
- Auto group invite
- Store Vendor system with online set up
- Teleporter that works for the store
- Ambient sounds
- Radio/streamer

Those are the main ones and I'm sure I'll think of others!

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Re: Exporting Products Grid Wide... How Does It Work?

Post by Moco Scribe »

Wow

That photo came out MUCH bigger than expected....
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Re: Exporting Products Grid Wide... How Does It Work?

Post by Dundridge Dreadlow »

Oh ! Riiiiiight. Scriiiipts......

Stores... Challenge in Kitely due to on demand
Temp rezzer ? This is KITELY !!!!! We got plenty of prims. Or do you mean store preview rezzer?
I seem to remember seeing something on groups for opensim somewhere..
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PS. Kitely is awesome.
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Re: Exporting Products Grid Wide... How Does It Work?

Post by Moco Scribe »

Yes store preview rezzer.

But I didn't understand the challenge thing???
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Re: Exporting Products Grid Wide... How Does It Work?

Post by Constance Peregrine »

aks and you shall receive.....

Ambient sounds and some with sound type scripts:

http://www.kitely.com/market?store=2040306

2 scripts:

http://www.kitely.com/forums/viewtopic. ... 9008#p9008


time to get dressed for the meeting, pjs just won't do!!
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Re: Exporting Products Grid Wide... How Does It Work?

Post by Constance Peregrine »

holodisk scene rezzer thing, but it's an IAR so maybe someone can bring it in for ya, or you can learn how to do such things...lol

http://opensim-creations.com/2013/08/19 ... r-opensim/
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Re: Exporting Products Grid Wide... How Does It Work?

Post by Moco Scribe »

Excellent Min thanks for the links :D
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Re: Exporting Products Grid Wide... How Does It Work?

Post by Moco Scribe »

Oh yes the meeting...

I can't go as I haven't finished my new dress plus busy in RL next weeks perhaps!
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