Texturing Torus Woes

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Sierra Jakob
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Texturing Torus Woes

Post by Sierra Jakob »

I have a Full Permissions Prim, hand-made in-world, which will not accept any texture on it's main face.

When I attempt to texture the prim, the texture will appear on the prim during edit, but will immediately disappear from the primary face when I release it from edit. The prim is a torus with a tapered profile Y 0.85 and radius 0.7. I have tried taking it to another world, with similar results. I tried recreating the prim all over from scratch thinking maybe that prim just got messed up some how--same results. I'm just using good old Phoenix Firestorm. Does anyone out there know anything about this?

(Yes, I do know I can just texture the torus before I taper and radius. However, I would like to be able to change the textures on the object this will be a part of.)

Oren, the prim is named "Bow End Piece" and is located in my Objects folder in the inventory. If I've stumbled across another bug, can you assist?
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Re: Texturing Torus Woes

Post by Dundridge Dreadlow »

weird
I gotta test this.


Oh, do you mean the faces are different after, and the texture is doing something mysterious because the number of faces have changed ??
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Re: Texturing Torus Woes

Post by Dundridge Dreadlow »

WEIRD !!
Bug/Glitch Confirmed !

Face one does not like textures being applied to it in edit mode, and snaps back to the previously applied texture on the torus face.

Dropping a texture onto face one SEEMS to work, however, if edited it snaps back to the previously applied texture on the torus face one.
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Re: Texturing Torus Woes

Post by Sierra Jakob »

Oren, please help....
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Re: Texturing Torus Woes

Post by Oren Hurvitz »

I will check this out.
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Re: Texturing Torus Woes

Post by Oren Hurvitz »

This is caused by a bug in OpenSim. It doesn't handle this type of prim correctly (a tapered torus), which causes texture updates to fail. Congratulations Sierra, you've managed to stump OpenSim. :)

I'm not very familiar with the types of contortions that prims can undergo, so I opened a bug report for this: http://opensimulator.org/mantis/view.php?id=7059 . Let's see if anyone who knows how this works can help. If not then I'll try to fix this myself, but it's best to let more knowledgeable people weigh in first.
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Re: Texturing Torus Woes

Post by Sierra Jakob »

Thanks, Oren! :)
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